|
|
|
#1 |
|
Join Date: Mar 2015
|
I want to create an attack that causes initial bleeding without a HT check (on creatures that bleed, of course). It's essentially a spell that causes "magical lacerations," single die of malediction damage. Would you characterize this as a cosmic enhancement? If so, what do you think would be an appropriate modifier? Does +100% for attack with a lingering special effect seem to cover it?
|
|
|
|
| Tags |
| gurps 4e, modifiers |
|
|