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#11 | |
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Join Date: Apr 2011
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#12 |
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Join Date: May 2008
Location: Curitiba - PR (Brazil)
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Ignoring DR the punch will do 8 points of injury (3.5+3.5+1) and a harder strike with a wooden stake to the vitals (-3 is not exactly a small penality) will do 10 (3.5 x3). Two points of injury is something but if the character know Boxing at just DX+1 level he do the same 10 points, 12 if he is a very well trained boxer. I dont know... for years I find a bit hard to see this working. So a very strong and trained boxer will, by average, do 2 less points of injury to someone if he chooses to stab in the vitals and not punch in the torso?
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Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica |
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#13 | |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#14 | |
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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If the stake and punch both did only 1 point of penetrating damage, the stake would still cause a knockdown and stunning roll, but the punch would not. |
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#15 |
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Join Date: Feb 2005
Location: Berkeley, CA
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So, here's a variant that keeps damage on roughly the same scale it used to be. First, we have a table that maps ST to HP, as follows:
Code:
ST <-19 <-9 <-2 <=0 1-3 4-5 6 7 8 9 HP 0 1 2 3 4 5 6 7 8 9 ST 10 11 12 13 14 15 16 17 18 19 HP 10 11 12 14 16 18 20 22 25 28 ST 20 21 22 23 24 25 26 27 28 29 HP 32 36 40 45 50 56 63 71 80 90 |
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#16 |
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Wow. That's just way more complicated than it needs to be, and damage ramps up wa-a-a-ay to fast for my taste.
No thanks. I'll stick to either the regular ST damage or the Log ST damage, depending on the game I'm running. And I will advise others to do the same. |
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#17 | |
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Join Date: Jun 2013
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The 3xST rule is, as I understand it, essentially a hack to prevent an event like Superman cutting off Godzilla's arm with a pocket knife (due to sheer mechanical concerns; such a knife isn't long enough to even reach Godzilla's bone, let alone cut through it). As of LTC2, it's also to cover the fact that a really strong character has to check their strength to avoid breaking certain weapons. For the former, you'd need some sort of length/width based rule for maximum damage from an attack, which would be difficult to work out*. For the latter, Douglas Cole's The Broken Blade from Pyramid #3/87 may have you covered, although I haven't had a chance to really dig into that article yet. At a glance, a wooden stake (with MinST 5 under normal rules) can deal up to 7 damage (2d) without risking breakage, and can deal any damage beyond this but runs the risk of being damaged. For your altST 17 character, an average thrust will deal 8 damage, which would require an HT+1 roll to avoid damage. On a maximum damage roll of 13, you'd be rolling against HT-4. *There wouldn't be such a limit for crushing weapons - those would really only be limited by how much they can handle without breaking. For impaling, you'd use the maximum length that can go into the target, eyeballing things as every 1 inch is 1 penetrating damage (but note that's only for normal flesh; a 6-inch dagger could only deal 6 damage - 12 injury - to an unarmored person, but if that person were protected by a 1 inch plate of steel it could deal 75 damage - 70 to get through the armor, then the remaining 5 inches could deal 5 damage - 10 injury - to the guy behind it), and damage beyond this would become crushing (as the weapon's hilt/haft and/or the characters hand hits the target). For cutting weapons, you've got how deep the weapon can actually penetrate (as a function of its length), but also how far along the outside of the body the actual cut is, which I don't really know how to account for. I mean, if we assume an impaling weapon is around an inch wide, that implies a 2-inch deep, 1-inch wide wound is 4 HP Injury, but then what is a 2-inch deep, 2-inch wide one, or a 2-inch deep, 12-foot wide one for that matter? Last edited by Varyon; 02-10-2016 at 02:40 PM. |
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#18 | |
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Join Date: Oct 2004
Location: The former Chochenyo territory
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Similarly for supers-level strength, I don't expect an ordinary greatsword to be able to withstand being used full-force by Superman or the Hulk (assuming it hits enough resistance to make it an issue). Arguably, one of the reasons super bricks use their fists is because not much else can withstand the force they can generate.
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
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#19 |
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Join Date: May 2008
Location: Curitiba - PR (Brazil)
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Thank you guys again for all the input. This sunday or the next I will begin to test the "Know Your Own Strength" rules and see first hand how it works in game. About the minSTx3 I think that I will look the Douglas article indicated. I am definily fine with a weapon be broken in the first use because too much strength was used. Thank you.
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Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica |
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#20 |
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Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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