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#1 |
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Join Date: Apr 2015
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One creature in my games is meant to have an ability to calm that kind of works like this spell from DnD 3,5.
http://www.d20srd.org/srd/spells/calmEmotions.htm It will use the cosmic +50% power modifier, due to the creature being a demigod. It will also probably be a malediction. I was thinking about affliction with negated disadvantage, but I think that the price for such an ability to negate so many disadvantages (there are a lot of disads that fall under strong emotion) would be very high. got any alternate ideas for how to model this? |
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| Tags |
| basic, fantasy, powers |
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