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Old 02-05-2016, 04:57 AM   #1
Ottriman
 
Join Date: Apr 2015
Default Help Modelling an Ability

One creature in my games is meant to have an ability to calm that kind of works like this spell from DnD 3,5.

http://www.d20srd.org/srd/spells/calmEmotions.htm

It will use the cosmic +50% power modifier, due to the creature being a demigod. It will also probably be a malediction.

I was thinking about affliction with negated disadvantage, but I think that the price for such an ability to negate so many disadvantages (there are a lot of disads that fall under strong emotion) would be very high.

got any alternate ideas for how to model this?
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