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Old 01-31-2016, 11:19 PM   #1
bearit
 
Join Date: Nov 2015
Default Altered Time Rate as Psionic Power

Hello all.

Im starting a Ultra-tech campaign soon with psionics and have been bandying around an idea of Altered time rate as a psionic power.

The power would:

-be off until i activated it
-cost fatigue for as long as it was on

Also, the purpose of this power would be primarily to increase combat speed and reflexes. Is altered time rate the best option for this? I've been reading on other threads and it seems like people recommend just increasing secondary stats--Basic Speed, Basic Move--or perhaps buying Enhanced Defenses and Extra Attacks.

So...

what best simulates stereotypical speedy characters (Flash, Quicksilver)?

-and-

how do you turn continuously on advantages (ATR, Enhanced Defenses) into temporary, switchable powers with Fatigue point costs?
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altered time rate, powers, psionics


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