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#1 | |
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Join Date: Nov 2006
Location: Heartland, U.S.A.
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GURPS: Gun Fu, p. 41 says this about "Fitting a Gun to Its Owner.
Quote:
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#2 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Fitting a gun provides a very good reason for gaining a Weapon Bond. But that's all it does: there is no separate "+1 for a fitted gun" modifier. In 3e, you got -1 to the Snap Shot number for a fitted gun, but Snap Shot doesn't exist in 4e.
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#3 | ||
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Join Date: Nov 2006
Location: Heartland, U.S.A.
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Quote:
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Could a gun be both "Fitted to the Owner" and fine (accurate) or very fine (accurate)?
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#4 | |||
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Join Date: Oct 2004
Location: Berlin, Germany
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Quote:
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Cheers HANS
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I blog at Shooting Dice. |
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#5 | |
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Join Date: Nov 2006
Location: Heartland, U.S.A.
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It's possible that a GM might make the Weapon Bond off limits, and allow for a "fitted to the owner" exception; but, generally speaking, beyond character concept, spending 2x money to get a pistol "fitted" to you is a complete waste of money in a campaign that allows the Weapon Bond perk anyway. Correct, or am I missing something? I'm harping, I know. But if it's any consolation, you two have convinced me I can't take "Fitted to the Owner" and the Weapon Bond perk. I just want to make sure I'm not missing something in the "Fitted to the Owner" explanation that would make me want to spend the extra cash to use that as the explanation.
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#6 | |
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Join Date: Apr 2015
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Having a gun fitted to you costs cash, but it allows you to purchase a Weapon Bond with points by having a reason the gun is so perfect for you. In this case it's the gun that's been modified to fit your quirks, rather than you learning every single quirk of the gun, but the result is the same. Without this, I would require several adventures using the gun heavily before I would allow a player to purchase a weapon bond with it.
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I run a low fantasy GURPS game: https://www.youtube.com/channel/UCdo...YLkfnhr3vYXpFg World details on Obsidian Portal: https://the-fall-of-brekhan.obsidian...ikis/main-page |
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#7 | ||
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Also, a GM may have a position in between "You can have a Weapon Bond to anything you like" and "You must have a weapon expensively customised before you can buy a Weapon Bond to it." Quote:
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#8 |
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Join Date: Jun 2006
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There's always roleplaying. There are after all a great many things people spend money on in the real world that somehow fail to improve their character stats. It's actually a flaw in RPG equipment lists in general that just about everything has to have a game mechanical effect, never mind that better game mechanical effects are expected to cost more.
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-- MA Lloyd |
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| Tags |
| gun fu, rules question, weapon bond |
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