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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Every GURPS Dungeon Fantasy spellcaster knows the value of a power item: an object that stores supernatural energy for those times when only really impressive magic will do . . . or when even a small spell would be dangerously taxing. And like all delvers, magic-workers are always on the lookout for better gear and abilities. Yet the only way to improve a power item seems to be "find something worth even more money," and GURPS Dungeon Fantasy 1: Adventurers sets an upper limit on that path.Your fancy baubles GURPS Dungeon Fantasy 18: Power Items presents a trove of arcane lore that changes all that. Upgrade your existing item through means both mundane and magical, whether by adding physical adornments, temporarily supercharging it, or permanently turning it into an "item of power." Learn about the different kinds of power items – including some that aren't limited to casters – and discover how many varieties you can exploit at once. Spend points on power-ups that bend and break the rules. Or simply use the formula or extended table to go way past 40 FP. Whether you're a spellcaster who's frustrated that all the best treasure is nonmagical, a non-caster who's envious of the free boost that spell-slingers get from their gear, or just tired of being tired, Power Items has a solution. All you need to do is provide the cash or points. (Warehouse 23 doesn't accept points yet, sorry!) — Store Link: http://www.warehouse23.com/products/SJG37-0334
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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| dungeon fantasy |
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