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Join Date: Apr 2010
Location: Land of the Britons
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So I'm starting up a brand new DF campaign to replace the old Fantasy one, and one of my players has chosen to go a Celestial. They've commented that folk would give a Celestial character a free pass in many situations where blame is being assigned, what with them being angels (or at least descended from one) and always detecting as Good etc.
Now, whilst I'm happy to have peasantry with dirt between their ears see the nimbus and basically assume they can do no wrong - not everyone in the world is so gullible, and GURPS runs on a "you get what you pay for" policy. The Celestial template does give you a universal boost to reactions with their improved appearance, so they're likely to make better first impressions, but it lacks anything like the Honest Face perk, or a Reputation of being good (as opposed to just functioning as a Good entity when magic or the like checks that soul-variable). Even the Celestial Nimbus perk is basically just a light accessory perk in disguise. So, how far can half-angels avoid suspicion and blame when not acting good, simply because of their race? Note: Using Fast Talk to convince folk that you're only smiting evil wrong doers, and not just murdering merchants for their wares, does not count in this case, as that still requires you to make social influence rolls as usual. Although how large a bonus you get (if any) to said roll because you're a Celestial is still up for debate.
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...like a monkey with a wrench. |
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| Tags |
| dungeon fantasy |
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