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#1 |
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Join Date: May 2015
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Several times, in threads discussing GURPS Knockback, it's been said that Knockback would not really happen because of physics concepts such as equal and opposite counter-reactions, and force applied versus the mass of a human body. It seems to me that people can and do tend to fly about when rough-housing, not even being seriously injured. It tends not to be that someone is throwing their entire mass through the air, but that they get put off balance and end up doing something like stumbling backwards, often fairly quickly.
That said, I also think the association with damage points is unrealistically linked, because people can send each other flying several yards without actually seriously injuring them. See for example this: http://i.imgur.com/ugN7Ta3.webm. The first may be some sort of Push attack, but the second involves a punch... the demonstrator (Bruce Lee, I believe) isn't trying to injure the target, so I suppose it's both, but I tend to think this shows that getting nailed with unarmed and hand weapon attacks can cause the target to end up even several yards back from where they started, and not necessarily based on how much damage they take. (And yes, freakin' Bruce Lee! But also, six hexes or so of knockback from a punch that probably did 1 point or less injury - the point is getting hit not-catastrophically can cause someone to stumble back quite a bit). No? Last edited by Skarg; 01-06-2016 at 03:06 AM. |
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#2 | |
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Join Date: Apr 2005
Location: France
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Having said that, the attacker is still very skilled and I wouldn't like to take one of his punch with a true intention of hurting! Furthermore, I don't have any problem with Knockback rules. I admit that in reality, the knockback power is more dependent on the type of attack than the amount of damage (a car slam obviously makes move backward much more than a mace strike, which makes move backward much more than a blade slash, and so on). The surface of the hurting object sound to be as important as its speed. But it would inevitably lead to too much complicated rules ... That is why the knockback rule as written perfectly fits to my games. In GURPS, a truck slam usually inflicts much more damage than a punch and so, has much more chance to knockback the character. Last edited by Gollum; 01-06-2016 at 03:58 AM. |
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#3 | |
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Join Date: Jan 2010
Location: Brighton
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Also the target doesn't exactly look like they are set in a combat stance (quite the opposite both look like they are about to topple backwards before being punched, lets be polite* and call it anticipation of the hit) |
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#4 | |
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Join Date: Apr 2005
Location: France
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Note by the way that, in reality, the knockback effect also depends on where the blow exactly strikes. A few inches can make a huge difference. |
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#5 | |
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Join Date: Jan 2010
Location: Brighton
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I'll be honest I never seen a strike like you describe*, but I'd have thought that if you're pushing below my centre of gravity I'm as likely to fall forward as backwards, and "flying 2-3 yards back"? Are you describing stumbling two or three yards back? Flying 2-3 yards back before falling is going to hurt. IME getting someone's feet to leave the ground tends to require pivoting their mass over/around something** (but that might just be my judo background colouring my perception)! But as I say I've not seen what your describing so can't really judge the reality of it compared to the picture of it in my mind. *but it's not like I have a full and encyclopaedic knowledge of all martial arts moves in the world! edit: Actually the closet I've seen is someone from prone kicking up with both feet to the pelvis of a standing opponent. **Well OK barring physically lifting them off their feet! Last edited by Tomsdad; 01-06-2016 at 07:30 AM. |
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#6 | |
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Join Date: Sep 2007
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However, that's not the same thing as pushing someone off-balance and making them stumble backwards. In the linked video, most of the force isn't coming from Bruce Lee. It's gravity. The chair actually amplifies the effect as it takes the subject off their feet and converts even more of their height above the ground to backwards motion as they rotate around their last foot position toward the chair. Since Bruce isn't supplying all that force, Bruce doesn't get pushed back as much as the subjects do. |
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#7 | |||
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Join Date: Apr 2005
Location: France
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Now, I'm French and I may completely misunderstood the subtleties of the English word "stance". Quote:
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http://zhkarate.com/wp-content/uploa...Shikodachi.jpg The strike is done with morote shotei (two shotei at the same time), one at each side of pelvis. http://www.seishin.lt/lib/manage/upl...-%20Shotei.gif And, of course, it has to be done against someone who has higher posture like most usual fighting posture for instance. Furthermore, never try that when the attacker is ready to avoid it easily! Do it immediately after parrying a jodan tstuki (punch at the face) for instance. You will add a surprise effect to your technique. And don't forget that it makes go backward and fall, but that it doesn't hurt more than that. You won't ever brake any bone with this technique, unless having a lot of luck (if the opponent hurt himself while falling down). So, in most cases, a good punch or kick is a much better option for self-defense! Like I tried to say it above, making someone knockback or hurting him are two very different things*. Which is quite well reflected in GURPS. Since a bare handed character rarely inflicts 8 points of damage or more, he rarely knockbacks his foe. _____ * I would even consider that like a GURPS-"Judo"-skill technique rather than a GURPS-"Karate"-skill technique. Or, even better, a GURPS-"Sumo"-Wrestling-skill technique. Last edited by Gollum; 01-06-2016 at 11:46 AM. |
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#8 | |
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Join Date: May 2015
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There are ways to throw people around in GURPS other than knockback, of course, but (for those of us who care enough) it seems like what's missing is a less predictable random chance of targets falling back, not linked to 8 points of damage (which has unarmored people needing to be nearly battered unconscious in one blow before they'll stumble back, as well as everyone battered that hard always falling back, neither of which seems right). |
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#9 |
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Join Date: Dec 2014
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http://forums.sjgames.com/showthread.php?t=135940
This is a thread from a while back talking about knockback, with a couple house rules here and there. In the end, I decided to just use logic and roleplay it based on the situation. If knockback damage came from something like a mace hit, just describe it as stumbling backwards from a massive blow. If the mace happens to be the size of a car, then describe it as the person flying through the air. This is something that causes too much headache to simulate. Nothing short of a full physics engine running in a simulation program will be able to handle things that specific. So, use the best computer in the world for simulating things, that being your brain and your imagination. In the end, it doesn't change anything; the mechanics are still the same. Last edited by Koningkrush; 01-06-2016 at 05:51 PM. |
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#10 |
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Join Date: Feb 2005
Location: Berkeley, CA
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There is no question that it is possible to knock someone down with an attack, and a person who is off balance or falling over can move some distance. However, the concept 'knockback' usually implies that it's the attack itself moving the target, and that's basically a nonissue outside of slam attacks.
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| knockback, please use commas, realism |
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