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Old 01-03-2016, 05:30 PM   #1
Edges
 
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Default Re: [Powers] lock/unlock as an advantage

One problem with using the Lockpicking skill (even if TK-based) is that you are limited by the skill's required time. Though the OP doesn't explicitly say, the impression I get is that the desired ability is one that can unlock a lock in a few seconds at most.
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Old 01-03-2016, 05:51 PM   #2
Christopher R. Rice
 
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Default Re: [Powers] lock/unlock as an advantage

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Originally Posted by Edges View Post
One problem with using the Lockpicking skill (even if TK-based) is that you are limited by the skill's required time. Though the OP doesn't explicitly say, the impression I get is that the desired ability is one that can unlock a lock in a few seconds at most.
In that case, you add Reduced Time. Want to open a lock by merely touching a lock? Then you need Reduced Time 6, +120%. GURPS Psionic Powers suggested that you could add Reduced Time to TK for the sole purpose of lifting more in a second - I don't see why it cannot translate over to reduce the time for a mundane task. In fact, in GURPS Thaumatology: Sorcery (p. 14) the spell Haircut does exactly this. So you'd need...

Telekinesis 2 (One Task, Lockpicking, -40%; Reduced Time 6, +120%) [18]

Lockpicking requires one minute per attempt so six levels of Reduced Time make that a free action. If you want to make sure you can do this even if you can't see the lock, add "Work by Touch (TK Lockpicking) (H) Skill+0 [6], increasing cost to 24 points.
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Old 01-03-2016, 05:56 PM   #3
Christopher R. Rice
 
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Default Re: [Powers] lock/unlock as an advantage

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Originally Posted by solidsingularity View Post
Would this work on Doors that are looked by card keys or finger prints?
You'd need a separate thing, I'd think. Electronic locks (like you've described) need Electronics Operation (Security) to open. Actually, I covered this before in Pyramid #3/47: The Rogue's Life (p. 6). To cover electronics locks you'd need:

Skill Adaptation (Electronics Operation (Security) defaults to Lockpicking-5 for the purpose of circumventing Electronic Locks) [1]

And maybe add "Reliable 5 (Accessibility, Electronic locks only, -20%), +20%" so you roll at IQ to pick either lock type.
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