Tech for DF/Fantasy Game
OK, I'm kicking around ideas for a DF/Fantasy game and one of the things that needs to be addressed is tech and TL. Normally a setting like this is TL3, but a large number of TL4 items seem to show up, most common are: Full-rigged ships, the printing press, celestial navigation, Nation-states and absolute monarchy, widespread literacy and formal military drill.
For the setting I'm working with overseas empires are basically a prequresite (OK, interplanear, but same thing) and telescopes and sailing warships armed with cannon wouldn't be THAT out of place.
So does all of that push the TL up to 4 or is it stuck at 3? And it there anything that probably SHOULD be on the list? Anything that the other items would require?
And finally with a lot of magic around how likely it starting money likely to go up?
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