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Join Date: Jul 2015
Location: Phoenix, AZ
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I am wondering if there is a Recover Energy variant for Sorcery. I am guessing if there isn't one already statted out, it would simply be:
For 5 minutes, I get 38 and change, or 39 points. For 2 and 1/2 minutes, I get 42 and change, or 43 points. So this ability might finally cost:
Finally, would it make sense for an ambient power like this to be switchable like the other sorceries, therefore giving it the 80% discount for other switchable sorceries and taking away the ability to maintain other spells while using it? For reference, the function I used to extrapolate the price: http://i.imgur.com/NDpf0gR.gif And one small addendum by the way, I couldn't find this while searching but it seems like the discount for very fit specifically excludes magic, but does the FP recovery benefit of Fit/Very Fit benefit energy expended for magic purposes? And does it help with Energy Reserve, or vanilla FP only?
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Blog Running Games on Tuesday (online). Playing Sunday. |
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| Tags |
| energy reserve, recover energy, sorcery |
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