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#1 |
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Join Date: Aug 2014
Location: Snoopy's basement
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#2 |
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Join Date: Mar 2006
Location: Iceland*
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I doubt that the terminal velocity of a pebble is significantly higher than that for a heavy crossbow bolt falling point first and the crossbow bolt is both heavier and sharper. When I think 'pebble', I imagine something no heavier than an ounce, maybe lighter. So pebbles would be a lot less effective as weapons than bolts.
You could, of course, probably carry much more of them, as there is no need to drop them in a specific way that ensures that they fall point-first. But how much damage would a pebble at Move 70 (or even Move 100+) do against a hoplite in a DR 6+ helmet and with both shoulder and upper torso armour of DR 5+? I don't really know how high you'd need to go to get terminal velocity from a pebble or a bolt. I imagine that at a 1,000 yards, you are likely close enough to it so that going higher is probably not worth it, but I haven't actually modelled the physical dimensions of the objects and calculated air resistance. Rocks of four ounces or so are more promising as weapons, of course. But as long as you have heavy crossbow bolts weighing four ounces, why not use those instead? If they hit point-on, they should penetrate armour much better than a round stone of the same weight and the after-armour effects are most likely more dramatic. The drawback to dropping pebbles, rocks, bolts, arrows or javelins, however, is that from a height of 1,000 yards, the odds are that most of the weapons do not hit anything. With Dropping skill 8-12, I think it's easy for the flying mages to miss columns of enemy troops entirely. And even if they hit, most of the weapons will hit the spaces between men. Sure, there will be casualties. Have been, as the PC did make a sortie dropping bolts on the vanguard of the enemy army as they approached the city walls. But he was dissatisfied by the effects and wanted to explore if anything in the city would have more impact for the same payload weight.
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#3 | |||
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Join Date: Mar 2006
Location: Iceland*
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With good enough Administration rolls, the PC could manage to get maybe several dozen sailors acting as foremen for an unknown number of recent POWs and/or local slaves to work for them during the 12 hours they have. But grinding sawdust to save the cost of a couple of tons of grain dust is insanely low on the priority scale. Far better to have all available workers move artillery from the coastal forts to the land walls, collapse houses near likely breach points, erect obstacles around the gates, etc. Quote:
That means that two tons under combat conditions is not going to be enough for such a big cloud. On the other hand, a unit of thousand men might only occupy 20 yards by 50 yards when massing for an assault through a breach and an explosion of half the volume above would tear the heart out of one (and probably everyone nearby) Quote:
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#4 |
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Join Date: May 2013
Location: Ellicott City, MD
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While the initial fireball doesn't meet the goal, the shockwave will throw powder from the ground into the air, which ignites, throws more powder into the air, ignites again...basically, you have a cluster bomb.
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#5 |
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Join Date: Nov 2008
Location: Yukon, OK
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Its possible but harder to do in the way described then many realize.
The key is concentration percentage. https://en.wikipedia.org/wiki/Lower_flammable_limit However I couldn't find the flashpoint fo flour and grains, probably varies by type but maybe not enough to matter. IIRC from a very long time ago the ration had to be between 25 and 35% but I don't recall or have access to those sources anymore. Why not use catapults for delivery by the way? Edit according to the link above grain dust has a LFL of 125 A Dijinn spreading it around could help but even if no explosion if its concentrated enough to all burn it will look spectacular and scary.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries Last edited by Refplace; 11-04-2015 at 12:05 PM. |
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#6 |
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Join Date: May 2013
Location: Ellicott City, MD
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#7 |
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Join Date: Nov 2008
Location: Yukon, OK
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Right but the can fire at catapult targets as well and wont be as tired trying to haul sacks of grain around. Or as much of a target.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#8 | ||
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Join Date: Mar 2006
Location: Iceland*
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Quote:
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The PCs would be more comfortable if the explosion took place maybe 500 yards away from the walls, unless there is just no good concentration of enemy troops that far out.* Also, I think falling from a 1,000 yards** in a bag spreads flour or grain dust around better than being shot from a ballista a mere 300 yards. *In which case the PCs may throw caution to the winds and elect to aim for a point closer to the walls anyway, in typical PC fashion. Hoping that they calculate the blast radius close enough to correctly so that they don't scour the walls clean of their own men. **Or higher, if desired, given that the higher they go, the safer the mages are.
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#9 | |
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Join Date: Nov 2004
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| Tags |
| explosion, forgotten realms, high-tech, relative explosive force |
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