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#1 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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So my players are about to go up against skeletons and they'll want to do crushing damage. Can they strike with the flat of the blade or the back of the axe to do this? I seem to remember something about this in Campaigns but I can't find it.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#2 |
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Join Date: Dec 2012
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Personally, I'd allow it and just change the cutting damage to crushing. The only in-character reason I can think of for not doing that is the worry that it might damage the blade.
__________________
Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#3 |
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Join Date: May 2013
Location: Ellicott City, MD
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There really is zero reason cutting damage will be reduced against skeletons. Remember, it's piercing and impaling that fail horribly against skeletons, not axes!
That said, reality (and history) allows for holding your sword by the blade and bashing some skulls with the guard. |
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#4 | |
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formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Quote:
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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#5 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Those are the ones I'm going with, basically. I've modified the templates somewhat, but that's the basic idea.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#6 | |
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Join Date: Dec 2012
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Quote:
__________________
Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#7 | |
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Join Date: May 2013
Location: Ellicott City, MD
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-1/die seems fair enough, and compensated for when smiting things with Vulnerability (Crushing). |
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#8 |
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Join Date: Aug 2004
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Does anyone else kind of feel as if this should attract a -1 penalty to skill, at least until bought off with a technique (or maybe just worked off, like a familiarity penalty) ?
I realize this would a departure from RAW, so obviously, I'm wrong. But I think I would probably rule that way if GMing this: after all, this involves a change of grip, an unfamiliar blade profile, the blade would respond very differently when striking/sliding against surfaces (i.e. when blocked or parried), you'd have to leave out any of your techniques that relied on draw cuts etc, some openings in the flow of combat would no longer be viable, other kinds of opening would become available... and so on. Any takers? |
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#9 | |
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Join Date: Dec 2012
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Quote:
__________________
Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#10 |
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Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Sadly, that would only work in modern fights... sword pommels weren't screwed on, they were usually riveted on. Ie, the tang wasn't threaded, and was hammered flat over the pommel to hold it all in place tightly.
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MIB #1457 |
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| Tags |
| combat, damage |
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