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#1 |
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Join Date: Sep 2004
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Decided to start practicing the fine art of creating Supers in GURPS.. So, here's one of my favorite cartoon heroes, Danny Phantom!
Danny Fenton, aka Danny Phantom Total Character Points: 1858 ST 10 (20) DX 12 [40] (17) IQ 10 HT 10 (15) HP 10 (20) Will 14 [20] Per 11 [5] FP 10 (15) Basic lift 20 lbs (80) Damage Thr 1d6-2 (2d-1) Sw 1d (3d+2) Basic Speed 5.25 (8) Basic Move 5 (8) [65 total] Build: 5'4" 115 lbs SM 0 Advantages: [1843 total] Ally (Sam Manson, Constantly, 25% power) [4] Ally (Tucker Foley, Constantly, 25% power) [4] Ally (Jazz Fenton, Almost all the time, 25% power) [3] Alternate Form: Danny Phantom (Reduced time 5) [1450] Clinging [20] Damage Resistance 10 (Tough Skin) [30] Damage Resistance 20 (Force Field, Area Effect 2 yrds, Costs 2 FP, Wall) [220] Dexterity +5 [100] Strength +10 [100] Enhanced Move: Flight 6 [120] Flight [40] Health +5 [50] Innate Attack: Ghost Ray (burning 5d, Affects Insubstantial, Double Knockback) [35] Ghost Ray: 1/2d 10, Max 100, Acc 3, RoF 1, Shots N/A, recoil 1 Possession (No Memory Access, Spiritual) [70] Vacuum Support [5] Detect Ghosts (Occasional, Uncontrollable, Vague) [4] Gizmo 1 (Fenton-gear) [5] Insubstantiality (Affect Substantial, Carry heavy Encumbrance, Partial Change, Uncontrollable [312] Invisibility (Can Carry Objects, Switchable, Uncontrollable) [52] Reputation (ghostly hero; +3, people of Amity Park, all the time, only in Ghost Form -10% ) [9] Disadvantages: [-115 total] Curiosity [-10] Enemies (Ghosts of the Ghost Zone, medium group of superhumans) [-30] Enemy (Vlad Plasmius, one person, more powerful) [-20] Enemy (Valerie Gray, one person, equal in power) [-10] Gullibility [-10] Reputation (geek with ghost-hunting parents; -4, all Students, all the time) [-10] Secret Identity (Utter Rejection) [-10] Sense of Duty (People of Amity Park) [-10] Social Stigmata (Minor) [-5] Skills: [65 total] -Skills in parantheses are when in Ghost Form Acrobatics 14 (19) (DX-H, +2) [12] Aerobatics 15 (20) (DX-H, +3) [16] Area Knowledge 13 (Amity Park) (IQ-E, +3) [8] Beam Weapons/TL 9 14 (19) (Fenton Ghost-rifles) (DX-E, +1) [2] Electronics Operation/TL9 12 (Fenton Ghost-tech) (IQ-A, +2) [8] Electronics Repair/TL9 11 (Fenton Ghost-tech) (IQ-A, +1)[4] Flight 10 (15) (HT-A +0) [2] Innate Attack 14 (19) (Ghost Ray) (DX-E, +2) [4] Judo 11 (16) (DX-H, -1) [2] Karate 11 (16) (DX-H, -1) [2] Staff 11, (16) (DX-A, -1) [2] Stealth 11 (16) (DX-A, -1) [2] Throwing 10, (15) (DX-A, -2) [1] I only built Danny with his most widely used powers pre-"Ultimate Enemy", so no Ghostly Wail. I was also unsure how to build his Ghost Stinger (Electrical attack), but I may get back to that. I didn't include Insubstantiality and Invisibility as part of his Ghost Form alternate form, since he's frequently used both abilities in his "regular" form as well. Gizmo and his tech skills also represent his frequent use of Fenton-tech on the show. So, what do you guys think? |
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#2 |
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Join Date: Feb 2006
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Not bad. What about the cloneing power? He probally should have some more "useless" skills. He is a decent game player for instance. The DR may need to be higher or the damage on his attack should be lower, just a thought.
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#3 |
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Join Date: Apr 2005
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Yes, a hobby skill or two might flesh out the character somewhat. My favorite would be Connoiseur: Meat. Maybe that's just Tucker.
__________________
Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
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#4 | |
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Join Date: Sep 2004
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Quote:
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| Tags |
| conversion, danny phantom |
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