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#11 |
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Join Date: Dec 2008
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So, I am totally squeeing about the new ST rules. ST not scaling the same as other attributes and very high ST being stupidly expensive is something that's bugged me for a while. I noticed something that's a bit concerning, though (unless I misunderstood something). Now that ST-damage is logarithmic with force, are the computations for things like bullet damage messed up, since they were worked out with the assumption that damage should be quadratic with energy?
Also, should SM no longer be a 0-point trait, now that in addition to doing all the great things when low that it's always done, it now doesn't even give it's benefits of ST cost reduction when high? |
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#12 | |||
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Join Date: Oct 2008
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Quote:
Quote:
In the old scaling going from ST 10 to ST 20 you were *4 as strong(BL) but did *3.6 Swing damage(1d=3.5 average to 3d+2=12.5 average) Where in bullets and such making energy *4 makes for *2 damage. Quote:
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#13 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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By first read, the LogST article (Knowing Your Strength) is awesome. Logarithmic lifting is something I wanted to see for quite some while. I'm mildly worried about it being inconsistent with the sqrt(E) calculation of damage now, but I haven't analysed the new damage table deeply (yet?). This is the foot-in-the-door of using alternate atribute mechanics for me - before this Thursday, I was highly reluctant to use anything other than the Basic Set rules for attributes (and almost everything else was meant to be B-consistent for me). Now I'm on the fence, and if I change one attribute, I might as well make some other changes, such as decoupling almost everything.
Oh, I'm also worried that the article further nerfed SM a little bit, which isn't a very good deal even with the ST discount. I don't particularly agree with Pulver's HT article though. I see HT is largely a cool attribute already. And I would give up some significant points in order to be allowed to base guns on Per (i.e. I consider it very effective, with a [5/level] attribute like that!). Also, the nontransitive dice article is really nice. I'm not sure where I could use it, but it's cool even as a theoretical exercise! |
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#14 |
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Join Date: Aug 2004
Location: Austin, TX
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The new rules for gradual possession are great, but I am disappointed that Mind Control spells were not addressed in them.
I can cobble something together, but it would have been a strong article if spells had also been covered.
__________________
Read my GURPS blog: http://noschoolgrognard.blogspot.com |
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#15 |
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Join Date: May 2008
Location: CA
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I'm a little concerned with the idea of basing an animal's ST on its weight; larger animals can not lift as much (compared to their body mass) as smaller animals. Ants can lift 10 times their weight; horses can not.
These rules work great for 'fantastic' creatures like giants or super-powered people, but I'm not sure they work out properly for elephants or horses or similar. |
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#16 | |
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Join Date: Dec 2008
Location: Cumberland, ME
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Quote:
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#17 |
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Join Date: Apr 2011
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A very exciting issue that'll take more than just one night to digest.
I do want to call out Brandon Moore for the fantastic art. Refocusing on art is a great editorial decision. |
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#18 |
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Join Date: Aug 2004
Location: Austin, TX
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The solution to weapons overpenetrating armor is to increase armor DR and reduce weight. With Better Fantasy Armor, a full suit of head-to-toe heavy mail weighs ~55 lbs and gives DR 9/7*. If a typical knight has ST14, his broadsword is not penetrating that armor on a typical swing (especially if you also use the Edge Protection rule from Low-Tech, which isn't required but is advisable).
__________________
Read my GURPS blog: http://noschoolgrognard.blogspot.com |
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#19 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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FWIW, rethinking weapon damage and armor DR would be a separate article or three. The focus of mine was mostly to correct Basic Lift and encumbrance, rescaling ST to a level where you don't need three-figure values for living things. It's a partial patch with a narrow focus. Overhauling everything would take a few more pages than I was allocated. ;)
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#20 | |
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Join Date: Dec 2004
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Quote:
The one thing that seems odd is that HP still seem to be based on a quadratic scale. I don't think you can cleanly map log ST to a GURPS damage system. |
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| Tags |
| on target, possessions under control, pyramid 3/83, transformative |
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