[Sorcery] Handling Specialists
My apologies for the poor title, but "Should Specialists Be Able to Violate the Alternate Ability Rules" seemed... wordy.
The basic idea here is to allow a character with a Limited form of Sorcery to use the Sorcery price without the Limitations when determining Known Spells. As the system currently stands, a character with Sorcery 6 (Earth College Only -40%) [42] can improvise Earth spells more readily than a character with Sorcery 5 [60], but when it comes to Known Spells, the generalist can know higher-value Earth spells than the specialist (notably, the generalist can learn Walk Through Earth, while the specialist cannot). This is an odd disconnect for me, and I'm essentially suggesting that, rather than using the cost of Sorcery for determining what can be Known Spells, we should use the level of it. Sorcery 1 is enough to know spells worth up to [20], [+10] per level. In the above case, the character with Sorcery 6 (Earth College Only -40%) would be able to know both Flesh to Stone (which requires Sorcery 6) and the basic version of Walk Through Earth (which requires Sorcery 5), while the Sorcery 5 character would only be able to know Walk Through Earth.
Would this break the game too badly? Yes, it's obviously a departure from RAW (as I'm letting abilities with a higher cost than the base one benefit from the 1/5 cost), but I feel it's appropriate in this case.
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