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#41 | |
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Join Date: Oct 2007
Location: Vermont
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Quote:
If untrained people attacked using a Dx-3 Brawling default instead of DX it would better explain the tendency of untrained fighters to use Telegraphic and All-Out Attacks.
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My ongoing thread of GURPS versions of DC Comics characters. |
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#42 |
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Join Date: Sep 2004
Location: Here .
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Indeed , I hear many have been forced to take matters into their own hands :)
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7 out of 10 people like me , I'm not going to change for the other 3 ! |
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#43 | |
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Join Date: Nov 2007
Location: Sydney
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Quote:
So ST etc Do you think that the passive restraint is at first something like a one trick wonder? Later from practice you can build it out to a full grappling skill. You could allow something similar with elbow strikes and kneeing. Default at DX (-x) until you actually buy your first point of skill. |
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#44 |
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Join Date: Oct 2007
Location: Vermont
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Sure, but whether it's One Trick Wonder, Dabbler, or Wrestling Dx -1, it would still cost 1 point. My point was simply that the 200 hours = 1 point equivalency doesn't work reliably in real life.
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My ongoing thread of GURPS versions of DC Comics characters. |
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#45 | |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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This is great. I'm gonna have to try this with Brawling to see how that works, which is much more common in my games. |
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#46 | |
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Join Date: Sep 2004
Location: Southeast NC
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Quote:
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#47 |
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Join Date: May 2010
Location: LP City, Maryland
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I'm in favor of the DX-4 Brawling default for innate strikes. MA basically already sets that up anyways, with All Out or Telegraphics being the norm for untrained fighters.
It would also allow Dabbler perk to pay for it in a hastily trained context (I've discussed this before). Kromm's got a great post. It shows that even a single point can greatly enhance your survival. It works even better if you're in an engagement that doesn't immediately fly into attack attack attack - remember, evaluations and the like really help stack the odds. My writeups on combatives assumed that a typical soldier would only have a point in each core skill anyways; still gives you a lot over on the untrained. M. |
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#48 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Let me try to pretend I'm Kromm and do what he did for Brawling:
0 points (DX only): Punch or bite at DX for thrust-1; kick at DX-2 for thrust; slam at DX for (HP × velocity)/100; armed enemies who parry your unarmed strikes attack your limb at full skill; strike with a blackjack or sap at DX for thrust; parry unarmed attacks at DX/2 + 3, or DX/2 + 4 if retreating; parry weapons at DX/2, or DX/2 + 1 if retreating; cannot attempt Back Kick, Elbow Strike, Jump Kick, Knee Strike.So, a single point in Brawling is truly a Perk: Can try Elbow Strike and Knee Strike, and build up Brawling further. That seems fair for a point. And, for eight points, you can either punch at DX+1 for thrust+1, or at DX+3 for thrust, to compare between Brawling and Karate at their most basic. |
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#49 | |
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Join Date: Oct 2005
Location: Göttingen, Germany
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Quote:
Now that 1 Pt. definitely pays off: I would translate that as a beginning understanding of timing/distance and standard attacks in fights. Really something beginners should have learned as a first step after year one in a good MA Dojo (if they trained seriously and the classes included a lot of partner practices). Last edited by OldSam; 09-06-2015 at 01:26 PM. |
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#50 | |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Quote:
Sometimes my mind moves in mysterious ways.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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| karate, martial arts, rule, training |
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