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#31 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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I don't think GURPS Marital Arts is out yet. The problem is that so many of the playtesters are single, so they have a hard getting realistic data... :)
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#32 |
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Join Date: Nov 2007
Location: Sydney
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#33 | |
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Join Date: Nov 2007
Location: Sydney
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Quote:
Certainly we want to say that the group of raw recruits mercilessly drilled by talented trainers for 12 hours three days in a row will be better at fighting their hypothetically untrained opponents. That feels true in both fiction and real life. Equally me with ten hours of training from a pilot is going to have a better chance of landing a plane than myself with just default today. I wonder if these are teaching or leadership acting as complimentary skills giving a +1 to defaults |
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#34 |
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Join Date: Sep 2006
Location: Luxembourg
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In my games, I usually rule that the first CP in a skill without default can be earned very fast, a few hours of adequate teaching/training is usually enough.
The exception being VH skills. Justification : In my opinion, learning a skill goes through the following steps; -no knowledge of the skill at all -knowlege that the skill exist -second-hand knowledge of the skill (witnessing it being used) -basic training in the skill -basic training in the skill + experience -basic training in the skill + lot of experience -advanced training in the skill -advanced training in the skill + experience -advanced training in the skill + lot of experience -... The skills progression in Gurps goes : skills without default, ignoring familiarities : -no roll possible -1 CP in the skill -2 CP in the skill -4 CP in the skill -8 CP in the skill +4 Cp/lvl skills with default, ignoring familiarities : -no roll possible -roll at default -roll at default +1 (dabbler) -roll at default +2 (dabbler) -roll at default +3 (dabbler) -1 CP in the skill -2 CP in the skill -4 CP in the skill -8 CP in the skill +4 CP/lvl For skills with a default, the two chart map rather well one to one -no knowledge of the skill at all = no roll possible -knowlege that the skill exist = roll at default -second-hand knowledge of the skill = roll at default +1 (dabbler) -basic training in the skill = roll at default +2 (dabbler) -basic training in the skill + experience = roll at default +3 (dabbler) -basic training in the skill + lot of experience = 1 CP in the skill -advanced training in the skill = 2 CP in the skill -advanced training in the skill + experience = 4 CP in the skill -advanced training in the skill + lot of experience = 8 CP in the skill For skills without a default ... the mapping is not as smooth. -no knowledge of the skill at all = no roll possible -knowlege that the skill exist = no roll possible -second-hand knowledge of the skill = no roll possible -basic training in the skill = 1 CP -basic training in the skill + experience = 1 CP -basic training in the skill + lot of experience = 1CP or 2 CP ? -advanced training in the skill = 2CP -advanced training in the skill + experience = 2 or 4CP ? -advanced training in the skill + lot of experience = 4 or 8CP ? -... Celjabba Last edited by Celjabba; 09-06-2015 at 07:27 AM. |
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#35 | |
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Join Date: Aug 2004
Location: U.K.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#36 | |
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Join Date: Oct 2007
Location: Vermont
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Quote:
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My ongoing thread of GURPS versions of DC Comics characters. |
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#37 | |
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Join Date: May 2013
Location: Ellicott City, MD
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#38 | |||
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Quote:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#39 |
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Join Date: Dec 2009
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Maybe I should restate a few things:
I practiced jujutsu for a few years (3 hours a week, not intensively) I am and was definitely not bruce lee and I will not claim any high skill in it. However, I have the distinct impression that if you let me, untrained, practice for 4 hours a week for one year, then let me fight against my untrained self (assuming that it were possible), that the trained version of myself would win reliably. Of course, I don't know if this impression is shared. It might be the increased self-confidence as some have said. 1 cp in karate gives you the benefits as described in DrKromms post. Except for the retreating parry, it does not seem to give much difference in the previously described fight. It does't seem to be enough to allow a reliable win for my karate-self. If you assume karate(sports) skill, the things get even worse. It will take years before you notice any improvements. I never did karate, so I cannot comment on that situation. |
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#40 | |
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Join Date: Oct 2007
Location: Vermont
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Quote:
Strict adherence to the 200 hours = 1 point guidelines results in all sorts of nonsense when you apply it to real life. When I worked with youth at risk, we all received a single 8 hour seminar in passive restraint which was supposed to teach us how to grapple and restrain violent students. And it worked! I wasn't about to step into the octagon, but I could reliably and safely grapple restrain a young man who was truly trying to harm me--certainly not a Sport or Art skill. But, if you'd like you can think of it this way: sometimes, when you go to Jujutsu class it's off-screen training (200 hours/point). But other times, it's an adventure! Those times, you're awarded points by your GM that you can immediately put towards skills and techniques.
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My ongoing thread of GURPS versions of DC Comics characters. |
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| karate, martial arts, rule, training |
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