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Old 08-24-2015, 06:41 AM   #1
wellspring
 
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Default Re: Femme Fu

Quote:
Originally Posted by Wavefunction View Post
Hence why I simply wrote it up, then added a footnote in an attempt to avoid any offence, paranoia did not affect the actual write up in any way.

I should note that the final query was somewhat unrelated to the rest of the post, the general post was inspired by a character for a more realistic game, and I wondered if High-Heeled Heroine was a viable option for her. The style in general is clearly intended for a really rather silly game.
If you're really concerned with gritty realism, and by that I mean grittier than even the basic GURPS rules, then let her take -1 to her Basic Move, with the mitigator When Not Wearing High Heels (-65%) and the understanding that if she spends too much time not wearing them, she'll have to buy the disadvantage off.

That comes out to a two point disadvantage, which IMO seems about right. She can take a pair of Ready actions to remove them for a chase scene, and out of combat it's a disadvantage that rarely comes up.
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Old 10-25-2015, 11:08 PM   #2
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Default Re: Femme Fu

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Originally Posted by Wavefunction View Post
Skills: Acrobatics; Karate; Sex Appeal; Wrestling.
Techniques: Acrobatic Attack (Karate or Wrestling); Acrobatic Stand; Eye Rake (Karate); Feint (Sex Appeal); Ground Fighting (Karate or Wrestling); Hammer Fist; Kicking; Knee Strike; Lower-Body Head Lock; Lower-Body Neck Snap; Stamp Kick (Karate); Sweep (Karate or Wrestling); Targeted Attack (Karate Hammer Fist/Face); Targeted Attack (Karate Kick/Face); Targeted Attack (Karate Kick/Neck); Targeted Attack (Karate Kick/Skull); Targeted Attack (Karate Knee Strike/Groin); Triangle Choke.
Cinematic Skills: Body Control; Hypnotic Hands; Pressure Points.
Cinematic Techniques: Lethal Strike; Pressure-Point Strike.
Perks: Acrobatic Kicks; Ground Guard; High-Heeled Heroine; High-Heeled Hurt; Improvised Weapons (Feminine); Iron Nails*; Power Grappling; Sexy Feints; Technique Mastery (Feint); Technique Mastery (Kicking); Trademark Move.

*Prevents nail breakage. Allows appropriate unarmed attacks to do Cutting damage at -2 or -1 per die, whichever is worse, with a (0.5) Armour Divisor. Permits humans to purchase the Long Thumbs Perk.

Optional Traits
Attributes: Improved HT.
Advantages: Allure; Flexible; Improved Appearance; Voice;
Disadvantages: Callous; Lecherousness; Unlucky (Abduction);
Skills: Acting; Erotic Art; Intimidation.
Perks: Extra Option (Bulletproof Nudity); Improvised Weapons (Any); Sexy Pose; Shtick (Immaculate); Teamwork.

Let me know if I've missed anything. Also let me know if this is horribly sexist, it wasn't intended to be, it's meant to simply be a representation of the style found in most action flicks.

EDIT: Would particularly appreciate input from women (or men) on how realistic the High-Heeled Heroine Perk is.
I'm putting together some mooks (Leather clad dominatrix's) to fight my PC's and I've got a few questions as a result.

Acrobatic Attack (Karate or Wrestling): What exactly is this? Is it buying off the -2 penalty for those 2 skills only? Or is it something else? And what's the price structure?

Feint (Sex Appeal): I'd assume this allows you to make feints using Sex Appeal, but how does it work?

Lower-Body Head Lock and Lower-Body Neck Snap: These appear to be new as well, how do they work?

High-Heeled Heroine: I'd say this should probably extend to fighting in ANY cliche female outfit/clothing

High-Heeled Hurt: Bonus damage when kicking in Heels? How much?

Improvised Weapons (Feminine): What are these and what effects do they have?

Sexy Feints: I'm guessing this is related to Feint (Sex Appeal) above, but what are it's effects?
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Old 10-26-2015, 03:50 AM   #3
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Default Re: Femme Fu

Quote:
Originally Posted by scc View Post
I'm putting together some mooks (Leather clad dominatrix's) to fight my PC's and I've got a few questions as a result.
Before I begin I should mention that a lot of this comes from GURPS Martial Arts.

Quote:
Originally Posted by scc View Post
Acrobatic Attack (Karate or Wrestling): What exactly is this? Is it buying off the -2 penalty for those 2 skills only? Or is it something else? And what's the price structure?
Acrobatic Attack is a technique that buys of the skill penalty to perform a Move and Attack that has an acrobatic component (e.g. cartwheeling across a room to kick someone in the face) and removes the skill cap. It's a Hard technique and defaults to Skill-7, rules for Acrobatic Attacks can be found on page 107 of GURPS Martial Arts.

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Originally Posted by scc View Post
Feint (Sex Appeal): I'd assume this allows you to make feints using Sex Appeal, but how does it work?
No, rather this is simply the normal Feint Technique, but specifically based on Sex Appeal rather than a Weapon Skill. See the Sexy Feints perk below for what allows you to make Sex Appeal-based feints.

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Originally Posted by scc View Post
Lower-Body Head Lock and Lower-Body Neck Snap: These appear to be new as well, how do they work?
See the box Using Your Legs on page 79 of Martial Arts, long story short, they give +2 to ST and an additional -2 to skill.

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Originally Posted by scc View Post
High-Heeled Heroine: I'd say this should probably extend to fighting in ANY cliche female outfit/clothing
Very possibly, but it's up to the GM.

Quote:
Originally Posted by scc View Post
High-Heeled Hurt: Bonus damage when kicking in Heels? How much?
I got this from GURPS Power-Ups 2 - Perks, but I think the original is from Action? It allows you to do thrust-1 large piercing damage with your kicks whilst in high-heeled footwear.

Quote:
Originally Posted by scc View Post
Improvised Weapons (Feminine): What are these and what effects do they have?
The perks just buys off the skill penalty to use feminine products as improvised weapons, it doesn't remove and penalties to damage, or reduce the break-ability of such items. The products themselves are things like a nail file as a knife, clutch handbag as a fist load, long strap hand bag as a flail, a necklace as a garotte, etc...

Sexy Feints: I'm guessing this is related to Feint (Sex Appeal) above, but what are it's effects?[/QUOTE]

Yup, as I mentioned it allows Sex Appeal-based feints, it's based off of Acrobatic Feints from GURPS Martial Arts.
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Old 10-26-2015, 05:31 AM   #4
scc
 
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Default Re: Femme Fu

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Originally Posted by Wavefunction View Post
Before I begin I should mention that a lot of this comes from GURPS Martial Arts.
Yeah, some of it I found it MA, either before or after.

Quote:
Originally Posted by Wavefunction View Post
Acrobatic Attack is a technique that buys of the skill penalty to perform a Move and Attack that has an acrobatic component (e.g. cartwheeling across a room to kick someone in the face) and removes the skill cap. It's a Hard technique and defaults to Skill-7, rules for Acrobatic Attacks can be found on page 107 of GURPS Martial Arts.
Acrobatic Attack as described in in MA is an OPTION to a Move and Attack that puts you at a -2, so the details you just provided are needed in the style description. Personally I find anything that allows you to ignore the -4 for Move and Attack a bit sus, but whatever.

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Originally Posted by Wavefunction View Post
No, rather this is simply the normal Feint Technique, but specifically based on Sex Appeal rather than a Weapon Skill. See the Sexy Feints perk below for what allows you to make Sex Appeal-based feints.
Quote:
Originally Posted by Wavefunction View Post
Yup, as I mentioned it allows Sex Appeal-based feints, it's based off of Acrobatic Feints from GURPS Martial Arts.
So do I just Feint normally once I've brought both the Perk and Technique or what?

Quote:
Originally Posted by Wavefunction View Post
See the box Using Your Legs on page 79 of Martial Arts, long story short, they give +2 to ST and an additional -2 to skill.
I only noticed that box afterwards, and technically Lower-Body Neck Snap isn't there but it wasn't hard to figure out once I found the box

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Very possibly, but it's up to the GM.
In this case I'm the GM, so I'm saying it does.
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Old 10-26-2015, 05:38 AM   #5
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Default Re: Femme Fu

Quote:
Originally Posted by scc View Post
Acrobatic Attack as described in in MA is an OPTION to a Move and Attack that puts you at a -2, so the details you just provided are needed in the style description. Personally I find anything that allows you to ignore the -4 for Move and Attack a bit sus, but whatever.
A technique to buy it off is discussed under the Chambara section is MA, but I see your point that it could have done with being more clearly described. And I agree that removing the penalty is a bit iffy, but it's intended to be a slightly OP martial art, most of the techniques are surprisingly effective under GURPS rules.

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Originally Posted by scc View Post
So do I just Feint normally once I've brought both the Perk and Technique or what?
Yep, it'd work exactly the same as a normal Feint, the only difference is that the underlying skill is Sex Appeal. If you like you could say the resist roll is Will instead of Weapon Skill, but that's up to you.
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Old 10-27-2015, 12:54 PM   #6
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Default Re: Femme Fu

I allow Sexy-Feint, I always have it resisted by will not by a weapons skill.
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Old 10-28-2015, 11:55 AM   #7
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Default Re: Femme Fu

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Originally Posted by Wavefunction View Post
Fiddling with this for a female character who would love to learn it.

Femme Fu
5 points

This is the martial art learnt exclusively by femme fatales in action flicks. I has both striking and grappling components, with the striking component focusing on kicks to high hit locations (preferably executed whilst wearing a skirt), but also including slaps to the cheek, and knees to the groin.
Whilst the grappling component focuses primarily on head locks, chokes, or neck snaps executed with the lower body (bonus points for doing them from a handstand), it also teaches Power Grappling to allow waif like women to chuck around 200+ lbs. marines.

Stylists make extensive use of Acrobatics, usually performing multiple (surprisingly slow) flick flacks across a room to reach their opponent.

Then there's the sexy component, revolving around sex appeal-based feints. These feints still take up an attack manoeuvre, but count as hands-free for anything that cares (i.e. Extra Attack).

It also teaches stylists how to fight in high heels, and even use them to ones advantage.

Stylists must be at least Attractive in order to be accepted into a school teaching this style, however appearance can degrade after it's been learnt, and there may be rogue teachers who are willing to teach anyone it's components (perhaps even men!).

Cinematic stylists, sorry, more cinematic stylists, might make use of Pressure Points (for a variety of purposes), Hypnotic Hands (don't ask), and Body Control.

Note that this is the unarmed style of femme fatales, the armed style is considerably more risqué.

Skills: Acrobatics; Karate; Sex Appeal; Wrestling.
Techniques: Acrobatic Attack (Karate or Wrestling); Acrobatic Stand; Eye Rake (Karate); Feint (Sex Appeal); Ground Fighting (Karate or Wrestling); Hammer Fist; Kicking; Knee Strike; Lower-Body Head Lock; Lower-Body Neck Snap; Stamp Kick (Karate); Sweep (Karate or Wrestling); Targeted Attack (Karate Hammer Fist/Face); Targeted Attack (Karate Kick/Face); Targeted Attack (Karate Kick/Neck); Targeted Attack (Karate Kick/Skull); Targeted Attack (Karate Knee Strike/Groin); Triangle Choke.
Cinematic Skills: Body Control; Hypnotic Hands; Pressure Points.
Cinematic Techniques: Lethal Strike; Pressure-Point Strike.
Perks: Acrobatic Kicks; Ground Guard; High-Heeled Heroine; High-Heeled Hurt; Improvised Weapons (Feminine); Iron Nails*; Power Grappling; Sexy Feints; Technique Mastery (Feint); Technique Mastery (Kicking); Trademark Move.

*Prevents nail breakage. Allows appropriate unarmed attacks to do Cutting damage at -2 or -1 per die, whichever is worse, with a (0.5) Armour Divisor. Permits humans to purchase the Long Thumbs Perk.

Optional Traits
Attributes: Improved HT.
Advantages: Allure; Flexible; Improved Appearance; Voice;
Disadvantages: Callous; Lecherousness; Unlucky (Abduction);
Skills: Acting; Erotic Art; Intimidation.
Perks: Extra Option (Bulletproof Nudity); Improvised Weapons (Any); Sexy Pose; Shtick (Immaculate); Teamwork.

Let me know if I've missed anything. Also let me know if this is horribly sexist, it wasn't intended to be, it's meant to simply be a representation of the style found in most action flicks.

EDIT: Would particularly appreciate input from women (or men) on how realistic the High-Heeled Heroine Perk is.
Just to start with, if it's for women it should be a Minervan art not a Martial art. Minerva should have been put in charge of fighting styles anyway and not the oafish Mars.

Of course Minervan art can't include Sex Appeal, for reasons that are obvious if you think about it.
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Old 10-28-2015, 01:20 PM   #8
Wavefunction
 
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Default Re: Femme Fu

Quote:
Originally Posted by jason taylor View Post
Just to start with, if it's for women it should be a Minervan art not a Martial art. Minerva should have been put in charge of fighting styles anyway and not the oafish Mars.

Of course Minervan art can't include Sex Appeal, for reasons that are obvious if you think about it.
Ha! Good point.

Though it breaks down when you consider that there's nothing stopping men from learning it, it's actually pretty effective. I do like the idea of playing a drag queen trained in this martial art.
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Old 10-28-2015, 01:23 PM   #9
vicky_molokh
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Default Re: Femme Fu

Quote:
Originally Posted by jason taylor View Post
Just to start with, if it's for women it should be a Minervan art not a Martial art. Minerva should have been put in charge of fighting styles anyway and not the oafish Mars.

Of course Minervan art can't include Sex Appeal, for reasons that are obvious if you think about it.
Which is why you should give over this art to Ishtar.
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Old 10-28-2015, 05:02 PM   #10
roguebfl
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Default Re: Femme Fu

Quote:
Originally Posted by jason taylor View Post
Just to start with, if it's for women it should be a Minervan art not a Martial art. Minerva should have been put in charge of fighting styles anyway and not the oafish Mars.

Of course Minervan art can't include Sex Appeal, for reasons that are obvious if you think about it.
While Minerva was the Roman form of Athena, Her Roman side has her war skills stripped.

you might be better off with Bellona who was the Roman female goddess of war.
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