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#1 |
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Join Date: May 2009
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Plus, she did it by following his lead...
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#2 |
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Banned
Join Date: Aug 2004
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What "higher skill" in reality means when translated into GURPS can be interpreted in different ways; one way would be by adding perks to an already high skill, such as High-Heeled Heroine.
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#3 |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Okay, as a dancer: Dancing is very different from combat or chase-scenes. Dancing takes place on specialized surfaces using specialized footware, while combat and chase-scenes take place on surfaces that you have no control over. It's like arguing that racing cars are just as good as off-road vehicles for military purposes because of how well a formula one car driver drives.
Heels are great for certain dances. They bring you closer to your lead's height, and at least in tango, push you forward which is the ideal sort of posture because it creates an imbalance that is fixed by leaning on your partner. Dance shoes, specifically, have smooth (or even suede) soles, which facilitate turning. Dancing in sneakers or combat boots would hard, bordering on impossible, for a variety of reasons, and I certainly wouldn't try it. Watching first-time students try it on sneakers is hilarious. But that doesn't mean that heels are perfectly good footwear for combat. Rather, the take-away is: Wear the shoe for the job. Dancing is best in a certain kind of heel, and combat is best done in a certain kind of boot.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#4 |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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#5 |
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Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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I'd add Acrobatic Stand to the techniques list. You could make an argument for Eye Rake, Ground Fighting (Karate), Stamp Kick and Sweep too.
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#6 |
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Join Date: Jul 2013
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Probably right.
I considered Stamp Kick and Sweep, didn't think of Eye Rake or Ground Fighting. I'll probably add all of those suggestions, this is intended as a bit of an 'Ultimate Style'. |
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#7 | |
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Banned
Join Date: Oct 2007
Location: Europe
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Quote:
I think to improve your Style, you should broaden it a bit. Not much, just a bit. I'm thinking less "femme fatale" and more "chick-ninja". Kunoichi, Sydney Bristow from "Alias", etc. How about Perks or Techniques to represent being able to change clothes quickly? I'd suggest a levelled Perk with 2 levels to undress quickly, and another levelled Perk with 2 levels to put clothed on quickly. It goes even faster if the clothes the character wants to put on have been folded just right (the ability to do this comes with the Perks), and of cours you can use Tailor skill to modify clothing to be super fast to remove although then it gets destroyed in doing so. (Undressing in a sensual and/or distracting manner isn't covered by those Perks. That's Sex Appeal or Dancing.) I'd like to see some way of turning the Appearance bonus into a combat-relevant bonus. It's dangerous to go overboard with that, game balance might suffer, but just a little nice plus at some point, e.g. +4 for Beautiful, +6 for Very Attractive, to something relevant. I'm sure that somewhere in the published material, there's some talk about substituting skills for other skills. Maybe a Perk or something. What I more specifically have in mind is something that allows traditionally feminine non-combat skills to be used instead of combat skills, but of course in a controlled manner (no using Sex Appeal to injure people, etc, since that'd throw game balance out the window). Maybe Dancing. I think there was something about a Skill Substitution Perk, so you could use Dancing instead of Acrobatics for Acrobatic Dodge. Try to look for such opportunities, and offer a few Perks along those lines. I've spent some time working on a near-future setting, not really well suited for RPGs but for written stories, about an all-female European police force. Part of their schtick is that they rely on the usually quite macho criminals or terrorists to underestimate them (although, granted, those females are selected more for genius than for looks). But one heavy element of their 2-year intensive training programme (yeah, it's like that - imagine a cross-breed between GURPS Cops and GURPS Special Ops, except of course I wouldn't use GURPS for it, if I were to GM it, I'd use Sagatafl) is unarmed combat, specifically tae-kwon-do, since a kick-emphasizing style reduces the tendency towards low upper-body strength. So without being wildly unrealistic, you could allow one level of Striking ST Limits to Kicking Only (if you want to "curb" it a bit, require a Special Training Perk UB too, like I think the Strongbow Trait requires). I think the RAW says that that's -60% since it's a single attack only, but honestly I think -60% in this case is a bad idea (just one reason: You almost always have both your legs with you, so it's not the same as Striking ST Limited to Dagger Only). -40% strikes me as much more reasonable, and I wouldn't object if a GM told me -30%. I had one more thing in mind, but I've forgotten what it was. I'll probably return, in a few hours or in a few days, with the last bit... Oh, one thing which I don't think was the "one major thing" I had in mind, and this gets a bit silly, but you could try to build a usable-once-per-day (except 3 times per day if the character has TbaM) Reverse Strength ability where the character's Striking ST is treated as being "mirrored around 10" for unarmed purposes only (and Striking ST only). Thus if the character is ST 7, she functions as ST 13 for one turn, one action, only, and can do this only once per day. I don't know how to build that in GURPS. I suppose you could always just buy it as the appropriate amount of Striking ST for the given character (e.g. 8 levels for a ST 6 character, 4 for a ST 8 character) and then apply a truckload of Limitations to it to try to get the cost down to something that's reasonable. Or given that most female characters aren't going to be absudly low ST anyway, you could make it a Perk, and useable once per week only. Max 1 level for normal characters (if trained in this Style), but cap raised to 3 if they have TbaM. I don't think that'd cause any serious problems. Simple and gets the job done, and it's same cost for all characters (except ST 10+ characters who will never buy it, and ST 9 and 8 characters will be increasingly reluctant to take it). |
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Join Date: Jul 2013
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#9 | |
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Join Date: Aug 2005
Location: Portland, Oregon
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__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison Last edited by jason taylor; 08-24-2015 at 06:56 AM. |
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#10 | |
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Join Date: Jul 2013
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I should note that the final query was somewhat unrelated to the rest of the post, the general post was inspired by a character for a more realistic game, and I wondered if High-Heeled Heroine was a viable option for her. The style in general is clearly intended for a really rather silly game. |
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| Tags |
| martial arts, martial arts style |
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