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#21 | |
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Join Date: Nov 2007
Location: Sydney
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Quote:
Sure you SHOULD (for SJ Games sake) eventually want lots of books, but just buy one (or two in this case) to start and work up as you can and want to. |
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#22 |
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Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
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The best way to house rule realism is to give up on it.
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#23 |
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formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Or buying a whole book for a single sidebar someone told them they "needed" and get disgusted with the waste of having to buy the whole rest of a book irrelevant to any genre they want to run.
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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#24 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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I'm going to object to that one. Some of the best stuff I use comes from this effort. But to the first time GM, I'd rather say:
Don't wait to perfect your houserules before play, wait to play before you perfect your houserules.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#25 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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If something seems stupid or out of place, just say "NO".
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#26 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Don't try to eat the whole cow.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#27 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
Now, perhaps you mean something different, like "Don't get obsessed with the inessential details of the setting for their own sake."
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Bill Stoddard I don't think we're in Oz any more. |
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#28 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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"Plot" is a four-letter word. With that in mind, the best advice ever was Stu Venable's: design the problem, not the solution.
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#29 |
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Join Date: Dec 2014
Location: Seattle, WA
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It's already been said, but speaking as a new GM I can personally attest to its importance.
Buy and read How to Be a GURPS GM. |
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#30 | |
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Join Date: Dec 2010
Location: Seattle
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Quote:
Don't be afraid of a TPK. Don't design a TPK. Don't be afraid to have a session with no combat, or one which is all combat -- so long as everyone is having fun.
__________________
Seven Kingdoms, MH (as yet unnamed), and my "pick-up" DF game war stories, characters, and other ruminations can be found here. |
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| Tags |
| gm advice |
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