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Join Date: Dec 2008
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I'm working on a game that will involve Magic as Powers, including Costs FP and ER, as well as The Last Gasp. There are a few things about the interaction between these that I wanted some advice on.
First, off, with The Last Gasp, magic costing FP becomes extremely strenuous (and this is deliberate). Between Gradual Impairment, Persistance is Futile, Hitting the Wall and Painful Recovery, magic (which can cost several FP) is hard on the body and a well-trained mage will want high HT and Will. That said, this means that Costs FP is a much more severe limitation than it usually is. As such, I want to give more than a -5% limitation for it. What do people think? Is -10% appropriate? Then, we come to ER. I want some mages with experience to be able to mitigate the strenuousness for a limited amount of casting. In other words, I want ER to be available. The way ER is written, it's point-balanced against traditional FP. However, against The Last Gasp, it becomes a lot better. It recharges much faster and doesn't suffer from all the downsides of spending FP from TLG. As such, it should probably recharge slower, to put it more on par with FP and cost more points (to balance the advantage of not dealing with losing FP). This leads to two questions, though: How fast should it recharge? 1/2 hours, as Mild FP recovery for a 10 FP character? As the character's Mild Fatigue recovery? As the character's Severe Fatigue recovery (after all, mages will drop into Severe Fatigue sometimes)? How many points is reasonable? I was thinking [5], which is consistent with calling "Doesn't have to deal with FP loss consquences from TLG" a Cosmic +50% Enhancement. I'm not really sure if this is reasonable, though. What do people think? |
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| Tags |
| costs fp, energy reserve, powers, powers as magic, the last gasp |
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