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World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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The PC has an NPC who lives in the Whatever Plane. They have a telepathic bond between them, the NPC is the PC's Spiritual Assistant (pre-bought perk) for Assisting Spirits with Ritual Path Magic, and, if the PC ever found himself in the Whatever Plane, the NPC would help out and maybe even go adventuring if he weren't busy; however, the NPC can also ask the PC for help when he occasionally needs it.
I was thinking Mindlink 1 (Friend) [5]; Telecommunication (Telesend; Friend Only, -80%) [6]; Friend [1]; Spiritual Assistant [1]; Dependent (100% CP; 6 or Less; Loved One) [-1]. Is that the best way to build it? Would that be enough justification for the Granted by X, -40% limitation on one of the PC's abilities? If not, how could I make those things happen?
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
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| Tags |
| ally, contact, dependent, friend, spiritual assistance |
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