Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Warehouse 23 > Warehouse 23 Digital

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-07-2015, 11:40 AM   #1
Steven Marsh
 
Steven Marsh's Avatar
 
Join Date: Aug 2004
Default [New Release] GURPS Thaumatology: Sorcery

Watch out, magic-wielders! There's a newcomer on the spell-casting block . . . the power of sorcery!

With GURPS Thaumatology: Sorcery -- written by GURPS guru Jason "PK" Levine -- magic is treated as a power, with spells built as advantages. Not only can you build any spell you can imagine using the existing GURPS framework (it comes with 50 ready-to-use spells inspired by GURPS Magic), but you can also use sorcery to cast improvisational cantrips as needed.

Entirely self-contained, Sorcery also comes with an enchantment system, plus GM and player advice and -- for tinkerers and the curious -- "under the hood" details for why certain decisions were made for this system.

Quick, easy, balanced, fun -- GURPS Thaumatology: Sorcery is a great optional magic system that provides you with as much power and possibilities as your heroes can handle. Download it now from Warehouse 23!
__________________
Steven Marsh
Steve Jackson Games
smarsh@sjgames.com
Steven Marsh is offline   Reply With Quote
 

Tags
thaumatology


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:14 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.