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#1 | |
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Join Date: Nov 2005
Location: Midwest, USA
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Is this . . . Is this the "real" Magic for Fourth Edition? Is this the scalpel that will finally relieve us of that festering, cancerous boil that that has afflicted us these many years? Is that what I'm reading? It's 3:30 a.m. and I just got home from a long trip, but I'm looking forward to reading up on this and buying it instantly if this is basically, "Magic, but with balanced costs/effects plus an end to the many legacy issues and fixes for the several outright mistakes." In other words, what we've been screaming at the top of our lungs about for ten years or however long it's been? If so, thank you. Thank you so, so very much.
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
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#2 | |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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#3 | |
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Join Date: Sep 2007
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It neither has Magic's legacy issues, nor fixes them, as it's a completely different system. It has the legacy and balance issues that abilities built as powers has; you've seen all the Advantage pricing debates on the forum. As people have noted, it doesn't have a complete catalog of spells. There's only so many pages in the book! There are enough examples that you should be able to extend the list to suit. Sorcery is a worked example of one possible framework for implementing magic-as-powers. Mechanically, it's based on Modular Ability for improvising spells, and Alternate Abilities to that MA for some few spells that you want to know really well. Like Psi Powers, it shows you one way to make the existing rules work for you. It differs from Psi Powers in that it has more focus on the magic system -- the net result of the infrastructure that was built -- and less on cataloging individual abilities (spells). As with RPM, the genius here is deceptively simple-looking. You've seen all those pieces and parts before, as have we all. Why, anyone could have put them together like that... All Michelangelo did was remove the marble from a block that wasn't part of "David". |
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#4 | |
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Join Date: Aug 2004
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I would love to get a series akin to GURPS Spaceships out of this — say, a series of pdfs that catalog related sets of Known Spells that are modeled after spells from GURPS Magic, with each volume covering a handful of related Colleges (so you can do it in under ten supplements). |
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#5 |
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Join Date: Jun 2015
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Another possibly dumb and obvious question...
Sorcerous Empowerment already has Limited Colleges for the same cost reduction as it is for Magery. Would it be reasonable to allow it to use most of the other Magery limitations as well, such as Ceremonial, Dance, Day-Aspected, Solitary, etc.? |
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#6 | |
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Join Date: Nov 2012
Location: Australia WA
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You could do it, it would just be more work, and some spells might not even save you points if they were modified back enough. |
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#7 | |
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Join Date: Oct 2008
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Spell modifiers are not directly applicable, but you need to use the corresponding powers modifier. In general I would mostly want to apply them to spells only: As keeping the sorcery itself high enough cost to work as the base ability for spells otherwise easily requires really high sorcery level. Applying the limitations to the spell itself provides a different reduction based on the current enchantments. Example: Day only would be a -20% Accessibility according to powers page 99. Applying that to scryguard would reduce the 68 points to 66 points or a 3% savings. Applying same to Sense Life base version would reduce the 26 point cost to 20 points or a 23% savings. |
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| Tags |
| cancellation, powers, thaumatology |
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