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#1 |
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Join Date: May 2014
Location: Brighton, UK
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I've always thought that one turn was one second, but that seemed too short so is there an official turn length given by any of the books?
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#2 |
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Join Date: Nov 2011
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#3 |
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Join Date: Jun 2006
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Or more properly, zero duration and used in the normal English meaning of the word. The interval *between* your turns is a second of game time, but GURPS does try, admittedly not always successfully, not to use it as a unit.
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-- MA Lloyd |
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#4 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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basic set (campaigns) 362, first paragraph under combat turn sequence.
If this feels super short, its one of the reasons why gurps manevers can seem to acomplish so little.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#5 | |
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Join Date: Sep 2007
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The second paragraph also addresses a common topic:
Quote:
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#6 |
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☣
Join Date: Sep 2004
Location: Southeast NC
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If you watch actual combat sparring, you'll see that a second is forever in combat. There are pauses, lulls, and moments of circling for position, not really addressed by GURPS (but check out The Last Gasp), but once the actual blows start flying, it all goes blindingly quick.
Some other games wreck my immersion by have fighters throw an attack and then stand around for 5 or 10 seconds doing nothing.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#7 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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A friend of mine started writing a combat system of his own that would work on the basis of individual movements. He concluded on the basis of video studies that everything that happened in an individual 1/50 sec video frame could be foreseen from the few frames before it, and started on a system where you would put actions into a queue that would be executed by your body something like 5 queue steps (1/10 second) later. It all got far too complex, even for him, who I'd rate as IQ13+ with Mathematical Ability 2. He was very smart, but none too practical.
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#8 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Quote:
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| Tags |
| turn, turns |
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