Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-06-2015, 06:44 PM   #1
GodBeastX
 
GodBeastX's Avatar
 
Join Date: Dec 2008
Location: Behind You
Default Shifting to ONE Parallel World

Angels that can go to heaven. Demons that can go to hell. Fey that can go to Arcadia. What sort of advantage would this be?

Edit:

Nevermind, powers answered it.

Last edited by GodBeastX; 07-06-2015 at 06:47 PM.
GodBeastX is offline   Reply With Quote
Old 07-06-2015, 06:46 PM   #2
Lia Valenth
 
Join Date: Feb 2012
Location: America
Default Re: Shifting to ONE Parallel World

Jumper (World) (Single World, -80%) would be my solution.
__________________
The person who says it cannot be done should not interrupt the person doing it.
Lia Valenth is offline   Reply With Quote
Old 07-06-2015, 07:10 PM   #3
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Shifting to ONE Parallel World

Quote:
Originally Posted by Lia Valenth View Post
Jumper (World) (Single World, -80%) would be my solution.
Only if there are many worlds. Half of X counts as only -20%, so if there are only two worlds in the setting...
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 07-06-2015, 07:52 PM   #4
Calvin
 
Join Date: Jan 2014
Location: Calgary
Default Re: Shifting to ONE Parallel World

Couldn't this also be used to price a personal pocket dimension? A sort of always accessible home base where instead of the (maybe?) infinite space of our world, the owner gets a great degree of control over it. Being able to take items out that he 'created' in the world would be a different advantage from powers, probably Create with some modifiers, but the player could arrange his home base as he willed inside of a few cubic kilometres of space.
Calvin is offline   Reply With Quote
Old 07-06-2015, 07:56 PM   #5
Lia Valenth
 
Join Date: Feb 2012
Location: America
Default Re: Shifting to ONE Parallel World

Quote:
Originally Posted by Calvin View Post
Couldn't this also be used to price a personal pocket dimension? A sort of always accessible home base where instead of the (maybe?) infinite space of our world, the owner gets a great degree of control over it. Being able to take items out that he 'created' in the world would be a different advantage from powers, probably Create with some modifiers, but the player could arrange his home base as he willed inside of a few cubic kilometres of space.
There are already rules for this in a pyramid article, http://www.warehouse23.com/products/...nite-worlds-ii in Lord of your Own Domain. Cost 100 points base for a small room, rather complicated but worth the read.
__________________
The person who says it cannot be done should not interrupt the person doing it.
Lia Valenth is offline   Reply With Quote
Old 07-06-2015, 09:51 PM   #6
GodBeastX
 
GodBeastX's Avatar
 
Join Date: Dec 2008
Location: Behind You
Default Re: Shifting to ONE Parallel World

Thanks for the replies guys! I did find it in powers though =)
GodBeastX is offline   Reply With Quote
Old 07-07-2015, 06:20 AM   #7
robkelk
Untitled
 
Join Date: Oct 2007
Location: between keyboard and chair
Default Re: Shifting to ONE Parallel World

Quote:
Originally Posted by Flyndaran View Post
Only if there are many worlds. Half of X counts as only -20%, so if there are only two worlds in the setting...
...then being able to reach both of them (the world you start from and the world you can jump to) is no discount. If there are alternate worlds that you can't reach, then the point break comes into play.
__________________
Rob Kelk
“Every man has a right to his own opinion, but no man has a right to be wrong in his facts.”
– Bernard Baruch,
Deming (New Mexico) Headlight, 6 January 1950
No longer reading these forums regularly.
robkelk is offline   Reply With Quote
Old 07-07-2015, 02:59 PM   #8
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Shifting to ONE Parallel World

Quote:
Originally Posted by robkelk View Post
...then being able to reach both of them (the world you start from and the world you can jump to) is no discount. If there are alternate worlds that you can't reach, then the point break comes into play.
My computer was lagging horribly and I got frustrated. I didn't fully explain my reasoning. I meant only being able to jump to one of the two as a limitation. Of course, only being to jump away from, but never back to, your home world may be its own limitation.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 07-07-2015, 03:46 PM   #9
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Shifting to ONE Parallel World

I've always had a strong dislike for that ruling. Number of worlds is number of worlds, reguardless of how many worlds exist in total.

Of course, I also think that world jumping (not time) should be 50 or 30 points, or that the 100 point version should be for instant jumping with no chance of failure. I find the thing far too expensive for what it does. And most the time its there to power the plot, not the character.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Old 07-07-2015, 06:53 PM   #10
malloyd
 
Join Date: Jun 2006
Default Re: Shifting to ONE Parallel World

Quote:
Originally Posted by ericthered View Post
I've always had a strong dislike for that ruling. Number of worlds is number of worlds, reguardless of how many worlds exist in total.

Of course, I also think that world jumping (not time) should be 50 or 30 points, or that the 100 point version should be for instant jumping with no chance of failure. I find the thing far too expensive for what it does. And most the time its there to power the plot, not the character.
It depends on how much you can adjust where you arrive. In the limit, it's almost as useful as teleportation (I can teleport to some but not all of the places that matter in the campaign, all those that happen to be in another world at the moment). If you can't do that (and that's quite common, world jumping usually takes you to a specific entry location or some sort of "equivalent point") then it's basically the "I can always run away" part of teleportation, plus some trivial number of points for the power of plot piece.
__________________
--
MA Lloyd
malloyd is offline   Reply With Quote
Reply

Tags
jumper


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:50 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.