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Old 07-04-2015, 08:03 AM   #1
Servanous
 
Join Date: Oct 2011
Location: Boston
Default RPM economy

Introduction

How does magic affect an economy? It would probably start slowly at first with wizards or priests passing through town accepting donations for spells, and less than scrupulous characters selling elixirs and charms that may not work as intended. In a world where anyone can learn the basics of magic the curious or desperate would find teachers. In a world where people can contribute their physical energy to help a skilled caster bring miraculous effects into being, groups will form to cooperate for good or evil purposes. This is the world that Ritual Path Magic has opened up. This is a world where magical knowledge and the cooperation of enough people can accomplish anything. What does this magical society look like carried to its logical conclusion?
In Ritual Path Magic anyone can learn and use magic, mages and adepts are better at it but given time, training and tools anyone can cast spells useful to society. Magic items that eliminate the penalties for not being a mage are within reach of determined people and the other limits of the magic system can be worked around if one is not in combat. A Rite Master would be the one performing a ritual. For these rules the Rite Master would need at least Magery zero and Ritual adept (time) two. These cost twenty five points total but could be placed into an enchanted item allowing anyone to cast economically useful spells without penalty (a protected staff is common for this purpose and would be a thirteen point advantage). One needs Ritual adept (time) two in order to tap into energy sources without having to roll. This ability is critical to this system of magic becoming the hub of the economy. The Rite master would also be working in a consecrated space and have access to some connection to the target to eliminate these penalties. Most Rite masters will have the ritual mastery perk for the rituals they cast most often. Many will have a grimoire for their best rituals. All Rite masters would have their relevant path skills at IQ level. Any Rite master creating charms or elixirs would have a workspace kit for that. Many would try to work from a place of power if one was available. Even a Rite master with a ten IQ (gurps normal) could have a sixteen skill with enough training and equipment.
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economy, magic society, ritual path magic, rpm willing sacrifices


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