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#1 |
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Join Date: Aug 2008
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How would a 'Sense of Duty' be valued for an adventurer's modest hometown (i.e. hamlet-sized)? I assume a small settlement counts as a Large group (-10) but since an adventurer is usually...well...adventuring, and thus not at home, would the value reduced? What are your thoughts?
BTW, thanks for the replies. This is THE best gaming forum for responsive and intelligent members, IMHO. |
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#2 |
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Join Date: Jun 2005
Location: Lawrence, KS
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Usually being away, and not having the people your Sense of Duty refers to, isn't an extra limitation or restriction on Sense of Duty; it's part of the definition. If the people were with you, they'd be Dependents instead. So you use the standard cost.
On one hand, the people toward whom you have Sense of Duty are somewhere (relatively) safe, and not out facing peril with you. That makes the disadvantage less. On the other, if they are in desperate need, you MUST go to their aid, or send help, even if they're far away. That makes the disadvantage greater.
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Bill Stoddard I don't think we're in Oz any more. |
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#3 | |
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Join Date: Aug 2005
Location: Portland, Oregon
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Or you could have left your hometown for a specific reason that benefits your hometown. For instance you are an emmisary, or engaged in some collective economic enterprise. Or something. Suppose for instance, you are a Komarran lawyer representing the rights of a given dome at Vorbarra Sultana?
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#4 |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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I personally would price it at -5. -10 tends to show up more as "To one's nation," and a small hamlet might have 50 or so people, and that's verging more on "extended family."
Edge case, though. I can see the argument for -10.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#5 |
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Join Date: Jun 2005
Location: Lawrence, KS
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I hadn't thought about the "hamlet" part. There has to be some boundary between "small" and "large," but any boundary is going to seem arbitrary. Surely, though, if you know the face and name of essentially everyone in your hometown, that's "small."
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Bill Stoddard I don't think we're in Oz any more. |
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#6 | |
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Join Date: Nov 2006
Location: Heartland, U.S.A.
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#7 |
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Join Date: Jul 2006
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If you have a sense of duty to something you should be constantly aware of its welfare, "away adventuring" can not be very far or for very long.
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#8 | |
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Join Date: Jun 2006
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If you haven't done anything for whatever you have a Sense of Duty toward recently, you should be actively looking for opportunities to be of service, which in the case of your home village probably should force you to go home to check. But if you are engaged in a quest the town sent you on, and really are putting most of your effort into it, you don't really need to check in every couple days too. Mind you if you do hear the Evil Overlord(TM) has razed the town and enslaved the few survivors, you should still feel horribly guilty and drop what you are doing and rescue any of them you can, but you weren't violating the terms of you disadvantage to the point the GM needs to dock you xp too.
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-- MA Lloyd |
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#9 | |
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Join Date: Dec 2007
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#10 |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Sometimes it's you being gone that helps it, like leaving to prevent suspicion for a crime from falling on other townsfolk, or to help fulfill a troop levy, or so you wont infect them with your lycanthropy.
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