Just had a few things on my mind after discussing some RPM spell effects with a player, and wanted some clarification or opinions.
- How are Gates "anchored?" Do you have to place them static relative to some celestial frame of reference, or can they be say - placed so that one end is at a static location and the other is anchored to something moving - like a door in a train car that leads back and forth to a safe house somewhere else. How do gates with mobile anchors work considering the distance can fluctuate, if they even work at all? What does this mean for things like using Gates as teleportation means for starships or the like?
- How would you create an effect like that used for Harry Potter's Diagon Alley? There's a ward of some kind on most Wizarding World locations that keep muggles away, but it also masks itself from detection by surveys, direct observation, etc.
- Related to the last one, can Crossroad effects be used to affect distances in an area? Like say, make a 100 yard long football field technically larger once within its bounds, or even smaller? That is, can Crossroad effects locally warp space and distance?
- What effects and modifiers are appropriate for conjuring temporary shelters out of magic compared to fabricating shelters out of local materials. Additionally, how would you go about modifying those shelters for certain specific purposes, like: Heat tolerance, pressure resistance, etc. I know that for one example (the Create Pocket Dimension one) Create Matter is used to provide air; can Create Energy provide electricity in the field coupled with a shelter?
Thaaaaat is all I have at the moment.