Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-14-2015, 04:31 PM   #1
zeecaptain
 
Join Date: Mar 2013
Default [RPM] When do I use the "Damage" spell modifier?

Specifically, it says that if the spell causes damage, whether directly or indirectly, consult the spell modifiers table. I'm slightly confused as to how far the term "indirect" stretches here.

Does that mean that if I use a Greater Control Mind spell to put someone under my command, and then order that person to off themselves via jumping from the Empire State Building, I need to include the cost of doing around 17 dice of damage? If I use a number of Greater Transform Matter spells to turn load-bearing points on a tall skyscraper into air, such that the laws of physics result in the building's collapse, do I need to pay for hundreds of dice of damage as well, as well as collateral damage? If I cast a spell that accelerates any metal that passes through a defined area by 5 m/s, line hundreds of these spells up along a single line, and toss in a penny, do I get a pseudo-railgun or do I have to pay energy for damage somewhere? If I use Greater Destroy Body to inflict a 1-month Terminal Illness on someone, do I pay for damage?

Based on some of the examples given in the RPM book, I'm inclined to think that the answer is "no" for all those scenarios. But that could also be my inner munchkin talking, so...
zeecaptain is offline   Reply With Quote
 

Tags
rpm


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:16 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.