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#1 |
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Join Date: Dec 2006
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My RPM mage makes use of a 'standing' blocking spell.
So, attack is incoming it rolls 1/2 skill +3 and if successful then the attack is successfully interrupted by the spell. All good so far. What happens if my mage is attacked multiple times in the round? 1. Spell rolls its blocking effect normally for each attack. 2. Spell suffers penalties as per multiple parries. 3. Spell suffer penalties as per multiple blocks. 4. Spell suffers penalties as per multiple parries for a martial artist. 5. Spell will only block one attack/turn. <if 5, how would you expand the spell to cover more defences> |
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#2 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
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#3 |
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Join Date: May 2013
Location: Ellicott City, MD
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Unless you're paying for a duration on your blocking spell, I agreethat you need to roll for every attack.
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#4 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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It doesn't outright say it - but I'd think that Duration is incompatible with Blocking spells. That's the trade off for being able to use a spell instantly and in enough time to defend with it. That's what I've always treated it as anyways. PK might overrule me here - but I don't think so.
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#5 |
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Join Date: Dec 2006
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I guess I'm not being clear as to the gist of the spell because it seems to be interpreted wrong....
I'm speaking to a spell that itself blocks things that are coming at the PC. Like something that uses greater create gate, greater control gate, lesser detect energy, and a duration with the conditions of 'anything that exceeds <some energy threhold> put the gate in the way, otherwise keep it over my head'. This is not a triggered spell, but a standing, active, spell- the character is walking around with the spell active an in effect for a large portion of the time. There may or may not be a visible effect from the 'shield' that is being repositioned to capture things. From previous discussion and example spells (such as RPM dancing shield)- I am quite confidant that this is a valid build and will defend the 'wearer' of the spell with 1/2 skill +3 as per any other blocking/parrying methodology at least once per round; the big one coming to me is 'what happens if its more then once per round'. |
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#6 |
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Join Date: May 2013
Location: Ellicott City, MD
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In that case, you get one block per turn. If you find a way to pump in more energy and get a pair of dancing shields, you get two blocks, triplets give you three, etc.
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