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#1 |
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Join Date: Jan 2012
Location: T'Pol's Ready Room
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Similarly to this thread, I'm in the process of spinning up a "Crusader Kings 2" kind of game where the characters are lords and have to run a domain. I too have been looking at the Pathfinder Kingdom Building rules, but I noticed they had very little reference about raising armies and the like. This ultimately led me to City Stats and the Military Resources stat in a city (which is going to be fine at the beginning, when the characters effectively have control of just one "city" but will be problematic down the road when they have control over entire counties or earldoms or duchies.)
Now, the Military Resource is determined by taking city monthly income x city population x military budget factor (which is derived by CR but is usually going to be around 1 or 2%.) In one of my tests, I derived a MR of $67,500 for a city. With that in mind, I went to Mass Combat and determined that the Upkeep cost for 2 Units of Bowmen (16K), 3 Units of Light Infantry (24K), and 4 Units of Medium Infantry (24K) equal 64K, which is under the $67,500 MR per month. So my question is really twofold:
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"Ave, Imperator, morituri te salutant." Star Trek: Endeavour - a fanfiction site Frak, Frel, and Other "F" Words - my blog |
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#2 | ||
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Join Date: Nov 2006
Location: Heartland, U.S.A.
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Quote:
Quote:
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Last edited by Captain Joy; 04-05-2015 at 10:08 PM. Reason: added last sentence |
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#3 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
Bill Stoddard
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Bill Stoddard I don't think we're in Oz any more. |
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#4 | |
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Join Date: Nov 2006
Location: Heartland, U.S.A.
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So, in no case would the cost to maintain be merely $50k? That value is to be used as the basis from which a final cost to maintain must be calculated?
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#5 |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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#6 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
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Bill Stoddard I don't think we're in Oz any more. |
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#7 | |
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Join Date: Nov 2006
Location: Heartland, U.S.A.
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(I'm not being snarky. I know the Mass Combat rules are intended to give some structure to battles the PCs are role-playing in and within; they're not intended to be a tactical combat rules set.)
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#8 |
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Join Date: Jan 2012
Location: T'Pol's Ready Room
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Yeah, that's confusing me as well. Why would it cost the same to support units waging war a continent away than it would if they're just chilling in the barracks? I'd expect that it would cost less in a city personally, especially if you have a dedicated barracks building for that sort of thing.
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"Ave, Imperator, morituri te salutant." Star Trek: Endeavour - a fanfiction site Frak, Frel, and Other "F" Words - my blog |
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#9 | |
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Join Date: Aug 2004
Location: Udine, Italy
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In short, if your troops are in barracks in the home city because you just do not expect to need them tomorrow morning, you can spend much less on them. But they will be at half effectiveness (TS), and will remain so for a month after you brought maintenance expenditure at the standard level. If OTOH they are in the barracks but you do expect trouble tomorrow, then they need to train, exercise, patrol the area around the city. Some of the supplies you need for them won't be right there in the city anyway; you have to bring in axes from the Dwarven Forge and food from the Fertile Valley, and those shipments require caravans, i.e. logistics, whether the troops are in the city or at the frontline, etc. |
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#10 |
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Join Date: Jun 2005
Location: Lawrence, KS
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I went with that for simplicity, and also because Mass Combat doesn't make the distinction. I wouldn't say it was wrong if a GM chose to lower the logistics overhead in the former case, though I don't think it could be cut to zero.
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Bill Stoddard I don't think we're in Oz any more. |
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| Tags |
| city stats, mass combat |
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