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Join Date: Nov 2006
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The article "Ritual Path Specialists" from Pyramid #3/66: Laws of Magic implies a greater number of kinds of conditional spells then I am aware of (7 or more are implied and I am aware of hung spells, charms, alchemical elixirs and tattoos - the former from "The Old Ways" in Pyramid #3/56: Prehistory).
Does anyone know where other options are published?
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I use most of Pee Kitty's house rules as posted on his MyGURPS website. My write-ups will reflect this. |
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| rpm, rpm variations |
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