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#1 |
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Join Date: Aug 2004
Location: MO, U.S.A.
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I am putting together a DF campaign, and I think the rate at which you can use Minor Healing and Major Healing are too restrictive for the genre. Would the following be too generous?
Minor Healing Regular Restores up to 3 HP to the subject. Does not eliminate disease or poison, but will cure damage caused by these things. This spell is risky if used to heal more HP than the receivers HT per day by the same caster on the same subject. If you try, roll at -3 for the first repetition, -6 for the second, and so on… I like this setup, because the limit is based on how sturdy the recipient is, i.e. hulking Barbarian who takes more damage, can be healed more easily, puny bookworm Wizard still needs to watch himself. If this does not work well, why? What would you suggest? EDITS I will also allow a second casting of Great Healing for those individuals with Very Rapid Healing. Current version 14:52 2/20/15, based on suggestions below. Minor Healing Regular Restores up to 3 HP to the subject. Does not eliminate disease or poison, but will cure damage caused by these things. This spell is risky if used to heal more HP than the receivers HT per day by the same caster on the same subject. If you try, roll at -2 for the first repetition, -4 for the second, and -6 for the third, and so on. If you have the Physician skill at level 15 or higher, a critical failure with this spell counts only as an ordinary one. If the subject has Rapid Healing add 5 to HT for the amount that can be healed. If the subject has Very Rapid Healing, keep track as above, but the amount of HPs healed is doubled per casting, note that the HT and +5 bonus for Rapid Healing are doubled as well. Cost: 1 to 3. The same amount is restored to the subject.
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Xenophilia is Dr. Who. Plus Lecherous is Jack Harkness.- Anaraxes Last edited by adm; 02-20-2015 at 02:56 PM. Reason: Changed the spell description. |
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#2 |
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formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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I would also have Rapid Healing give an effective +5 to HT for the purposes of the threshold. That, and it should still scale with high Magery/Power Investiture when such Advantages are bought in the high levels available to DF.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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#3 |
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Join Date: Feb 2005
Location: Berkeley, CA
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I would just remove cost reduction for high skill (and maybe change major healing to 1:1 instead of 2:1) and remove the penalty for repeated casting. The main reason for the repeated casting penalty is so people don't just spam cost 0 heal spells.
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#4 |
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Join Date: Nov 2006
Location: Fayetteville, Arkansas
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I use Powers and have absolutely no restrictions on healing whatsoever.
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#5 | ||
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Join Date: Aug 2004
Location: MO, U.S.A.
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Quote:
Quote:
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Xenophilia is Dr. Who. Plus Lecherous is Jack Harkness.- Anaraxes |
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#6 |
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Join Date: Nov 2006
Location: Fayetteville, Arkansas
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I don't like the fact that getting back HP imposes risk, but to each their own.
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#7 | |
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Banned
Join Date: Oct 2007
Location: Europe
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Quote:
As for the OP, the ability to cast the same healing spell twice per target, in each penalty interval (no penalty, -3 penalty, -6 penalty...), or three times, or more, and/or do the same ith the Healing advantage, could well be an ability costing points that some of the characters in the world have. For the Healing advantage, it's probably quite simple. One way is just to take Healing twice, once as an Alternate Ability of itself. Then you can use first one then the other, each time at no penalty. After that you can use each of them once at -3 penalty. Or you can take it thrice, once at full cost, twice as the AA 1/5 cost. That's the most expensive way of doing it. Some GMs may accept cheaper solutions, or might prefer solutions that cost a bit less or a bit more in exchange for simplicity (basically, an Enhancement on Healing). Magery-based spells are a bit trickier. A levelled Rules Exemption Perk seems too cheap to me, unless it's on a per-Spell-basis, and must be taken on the simplest of the Spells in the chain first, and can't have more levels for the more advanced spells than for the most basic one. If implemented that way, it might work well. One could also have a magic item with a similar effect, cumulative with Perk levels the character has. Either done with Enchanting (yuk!) or as a stack of Perks with Gadget Limitation. |
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#8 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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Quote:
I'd probably call it a 'repeated casting' technique, actually. A lot of techniques are problematic for spells, but this one is likely okay. |
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#9 |
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Join Date: Nov 2006
Location: Fayetteville, Arkansas
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I didn't say it didn't I said I don't
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| Tags |
| dungeon fantasy, spell |
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