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Old 02-20-2015, 10:57 AM   #1
adm
 
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Default DF: Spell healing limits.

I am putting together a DF campaign, and I think the rate at which you can use Minor Healing and Major Healing are too restrictive for the genre. Would the following be too generous?

Minor Healing
Regular
Restores up to 3 HP to the subject. Does not eliminate disease or poison, but will cure damage caused by these things. This spell is risky if used to heal more HP than the receivers HT per day by the same caster on the same subject. If you try, roll at -3 for the first repetition, -6 for the second, and so on…

I like this setup, because the limit is based on how sturdy the recipient is, i.e. hulking Barbarian who takes more damage, can be healed more easily, puny bookworm Wizard still needs to watch himself.

If this does not work well, why? What would you suggest?

EDITS

I will also allow a second casting of Great Healing for those individuals with Very Rapid Healing.

Current version 14:52 2/20/15, based on suggestions below.

Minor Healing
Regular
Restores up to 3 HP to the subject. Does not eliminate disease or poison, but will cure damage caused by these things. This spell is risky if used to heal more HP than the receivers HT per day by the same caster on the same subject. If you try, roll at -2 for the first repetition, -4 for the second, and -6 for the third, and so on. If you have the Physician skill at level 15 or higher, a critical failure with this spell counts only as an ordinary one. If the subject has Rapid Healing add 5 to HT for the amount that can be healed. If the subject has Very Rapid Healing, keep track as above, but the amount of HPs healed is doubled per casting, note that the HT and +5 bonus for Rapid Healing are doubled as well.
Cost: 1 to 3. The same amount is restored to the subject.
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Last edited by adm; 02-20-2015 at 02:56 PM. Reason: Changed the spell description.
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Old 02-20-2015, 11:26 AM   #2
simply Nathan
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Default Re: DF: Spell healing limits.

I would also have Rapid Healing give an effective +5 to HT for the purposes of the threshold. That, and it should still scale with high Magery/Power Investiture when such Advantages are bought in the high levels available to DF.
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Old 02-20-2015, 11:33 AM   #3
Anthony
 
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Default Re: DF: Spell healing limits.

I would just remove cost reduction for high skill (and maybe change major healing to 1:1 instead of 2:1) and remove the penalty for repeated casting. The main reason for the repeated casting penalty is so people don't just spam cost 0 heal spells.
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Old 02-20-2015, 11:49 AM   #4
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Default Re: DF: Spell healing limits.

I use Powers and have absolutely no restrictions on healing whatsoever.
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Old 02-20-2015, 12:24 PM   #5
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Default Re: DF: Spell healing limits.

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Originally Posted by Kenneth Latrans View Post
I would also have Rapid Healing give an effective +5 to HT for the purposes of the threshold. That, and it should still scale with high Magery/Power Investiture when such Advantages are bought in the high levels available to DF.
Good catch, thank you.

Quote:
Originally Posted by Anthony View Post
I would just remove cost reduction for high skill (and maybe change major healing to 1:1 instead of 2:1) and remove the penalty for repeated casting. The main reason for the repeated casting penalty is so people don't just spam cost 0 heal spells.
Quote:
Originally Posted by Dwarf99 View Post
I use Powers and have absolutely no restrictions on healing whatsoever.
I would like to preserve some limits, to encourage a bit more caution and care in planning. I also don't like that my HT 9 wizard can get back 1/3 of his HPs without risk, but my HT 15 knight, can only get 1/5 of his HPs back without risk.
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Old 02-20-2015, 12:30 PM   #6
Dwarf99
 
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Default Re: DF: Spell healing limits.

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Originally Posted by adm View Post
uld like to preserve some limits, to encourage a bit more caution and care in planning. I also don't like that my HT 9 wizard can get back 1/3 of his HPs without risk, but my HT 15 knight, can only get 1/5 of his HPs back without risk.
I don't like the fact that getting back HP imposes risk, but to each their own.
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Old 02-24-2015, 08:49 AM   #7
Peter Knutsen
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Default Re: DF: Spell healing limits.

Quote:
Originally Posted by Dwarf99 View Post
I use Powers and have absolutely no restrictions on healing whatsoever.
The Healing advantage has an analogous repeat-usage limit.

As for the OP, the ability to cast the same healing spell twice per target, in each penalty interval (no penalty, -3 penalty, -6 penalty...), or three times, or more, and/or do the same ith the Healing advantage, could well be an ability costing points that some of the characters in the world have.

For the Healing advantage, it's probably quite simple. One way is just to take Healing twice, once as an Alternate Ability of itself. Then you can use first one then the other, each time at no penalty. After that you can use each of them once at -3 penalty. Or you can take it thrice, once at full cost, twice as the AA 1/5 cost. That's the most expensive way of doing it. Some GMs may accept cheaper solutions, or might prefer solutions that cost a bit less or a bit more in exchange for simplicity (basically, an Enhancement on Healing).

Magery-based spells are a bit trickier.

A levelled Rules Exemption Perk seems too cheap to me, unless it's on a per-Spell-basis, and must be taken on the simplest of the Spells in the chain first, and can't have more levels for the more advanced spells than for the most basic one. If implemented that way, it might work well.

One could also have a magic item with a similar effect, cumulative with Perk levels the character has. Either done with Enchanting (yuk!) or as a stack of Perks with Gadget Limitation.
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Old 02-24-2015, 01:17 PM   #8
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Default Re: DF: Spell healing limits.

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Originally Posted by Peter Knutsen View Post
The Healing advantage has an analogous repeat-usage limit.
Afflict Regeneration does not, though it's not cheap.
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Originally Posted by Peter Knutsen View Post
Magery-based spells are a bit trickier.

A levelled Rules Exemption Perk seems too cheap to me, unless it's on a per-Spell-basis
I'd probably call it a 'repeated casting' technique, actually. A lot of techniques are problematic for spells, but this one is likely okay.
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Old 03-01-2015, 01:49 AM   #9
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Default Re: DF: Spell healing limits.

Quote:
Originally Posted by Peter Knutsen View Post
The Healing advantage has an analogous repeat-usage limit.
I didn't say it didn't I said I don't
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