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Old 02-07-2015, 03:54 AM   #1
Anthony
 
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Default Re: GURPS Powers: Enhanced Senses

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Originally Posted by vicky_molokh View Post
Some of the penalty levels do look off. But I'm not sure how possible it is to calibrate lux'es in such a way that the penalty range spans from -0 to -9.
Just have the -0 level be much wider than the rest of them.
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Old 02-07-2015, 04:37 AM   #2
vicky_molokh
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Default Re: GURPS Powers: Enhanced Senses

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Originally Posted by Anthony View Post
Just have the -0 level be much wider than the rest of them.
Hmm. I wonder how that interacts with the hypersensitive, free Night Vision (i.e. those that change the light level that is considered unpenalised, but provides penalties both above and below that level).
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Old 02-07-2015, 05:10 AM   #3
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Default Re: GURPS Powers: Enhanced Senses

I also think light levels are VERY problematic,especially as someone often being out at night under various levels of illumination, it seems extremely off to me.

It is not only the ranges for the modifiers, it is also the fact that it does jot differentiate about what is the task at question.
Recognizing shapes, movement and such, makimg out colours, fine details etc....
It would be helpful to at least have different scales listed and not just one ranging from 0 to -10.

It also would be nice to get it recognized that sufficiently bad sight should also affect melee combat.



What the book also brought to light was however that, really, the hearing table is even more flawed.
It was already bad in basic, but what use is it, aside from MAYBE for relative levels of penalties, when it gives you probabilities of not hearing things that are very grossly unrealistic.
I could perhaps see it work if every hearing roll got a bonus of maybe +10 for detecting sounds in any normal situation (and likely still +6 if distracted), but just the way it is written is not very useful.
I have not ever used it in years of playing and thus I cannot say if at least the steps and noise levels are descent, but it really ranks very poorly on its own.
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