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#1 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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#2 |
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Join Date: Dec 2005
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I was working on a GURPS Lite supplement a couple years ago that was a stripped down action fantasy.
Really, you can do it pretty well with just GURPS Lite and the magic rules from the Basic Set. The trick is avoiding advantage and skill bloat. Characters should look like this: Fighter 150 points ST 15 [50]; DX 13 [60]; IQ 10 [0]; HT 13 [30]. Advantages: Combat Reflexes [15]; Comfortable Wealth [10]. Disadvantages: Code of Honor (Soldier's) [-10]; Enemy (Orc Champion) [-10]; Over Confidence [-10]. Skills Axe / Mace 12 [1]; Brawling 14 [2]; Climbing 12 [1]; Broad Sword 14 [4]; Riding 13 [2]; Shield 14 [2]; Spear 12 [1]; Spear Throwing 13 [1]; Swimming 13 [1].
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http://www.neutralgroundgames.com |
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#3 |
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formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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You can easily simplify from the DF baseline by making a few alterations to the templates too. Forbid options other than the Knight, Swashbuckler, Wizard, and Cleric for pure oldschoolness and make True Faith w/ Turning mandatory on the Cleric template instead of the usual chunk of character points to choose from various Holy abilities. Or go with the Henchmen that turn into those classes (Squire, Skirmisher, Initiate, and the like).
If you want the oldschool races, the list is pretty simple: One of the lists chosen from
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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#4 |
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Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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I really love Dungeon Fantasy. Seriously, I have not enough words to say how much I love it.
My only "complain", however, is that unarmed martial arts don't receive enough love, despite the fact that not only D&D but many other games presents monks that use his bare hands in their whacking way. I may be wrong, but at least for what I recall from my PMs/posts to Kromms about unarmed martial artists, it seems he thinks that such character is a foolish way to be a martial artists. Again, I may be wrong. I also wish to see how good would be a DF wizard using Ritual Path Magic. I never had the chance to play using that system and I wonder how good is RPM to a setting where magic is everywhere. I really would love to try one day. The only thing is that RPG seems much more complicated (and therefore, less newbie-friend) than the standard magic system. Perhaps "sophisticated" would be a better word. Just wondering... If those DF templates would be equivalent to level 5th or 7th to D&D, what would be a 1st level D&D character to GURPS? 50 points??? How would you create a monk with that? A level 20 D&D character would be a 1000 cp GURPS character? Geez, I can't even imagine how would be Elminster in GURPS. That's why there are those templates on Dungeon Fantasy 1. Kromm created them just to make things eaiser. Players just need to customize their characters spending some few points and everything is done. It's not that hard. Last edited by Carlos; 01-27-2015 at 08:54 PM. |
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#5 |
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Join Date: Mar 2013
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I started running D&D games using 3e GURPS nearly 20 years ago and never looked back. This system is just so much nicer for fantasy ultra-violence than D&D.
Now I'm moving over to GURPS 4e because of course it's better than 3e. Martial Arts adds some great depth to fighters. I've run everything from 150 point characters, up to 1,000 points and it's always been fun. I just ran Expedition to the Barrier Peaks and it was great BTW. |
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#6 |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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Run, not walk, to the D&D Conversion page at the GURPS Repository.
My personal guideline for converting D&D levels to GURPS CPs is: GURPS CP = 25 x (D&D level) + 75 Thus, a 1st-level D&D character would be 100 points, a typical "heroic" GURPS character with 150 points would be level 3, while a starting Dungeon Fantasy character would be level 7. Sounds about right to me.
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#7 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Having run quite a bit at low (125-160+ so far) point levels, characters are weak. I'd call 125 points to be 1st level, which dovetails nicely with the templates in DF15. Lots of foes will swamp them faster, but their magic comes back faster, though the limitations in the healing spells will slow them like in D&D.
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#8 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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That's pretty much why. If they're new to GURPS, the tactical combat might overwhelm them at first. He should stick to the Combat Lite chapter at the end of Characters for the first session or two, then add back in options.
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#9 | |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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Quote:
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#10 | |
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formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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A first-level D&D monk in GURPS could just be Karate(DX)[4]-11, 2-4 points each in a handful of melee weapon skills like Staff and Tonfa, Trained by a Master[35], and Disciplines of Faith(Chi Rituals)[-10]. Just look at the lenses in DF3 and think "apply this to an average joe off the street" rather than "apply this to an accomplished super-competent DF character". Or it could be the full monstrosity in DF1. A first-level wizard might easily have only Magery 0[5], one of Knife, Thrown Weapon(dart or knife), Shortsword, Broadsword, Axe/Mace, or Staff at DX, one spell known at (IQ)[4]-10, and the Vows: Knives, Darts, and Clubs Only[-5], Do Not Wear Armor[-15], and Do Not Use Shields[-5]. A first-level fighter would likely have almost every weapon skill at DX (everything other than weapons deemed "exotic", all low-tech weapons, all weapons ever, all things that are remotely related to killing people, or four+INT bonus distinct proficiencies depending on edition). Really we're a lot better off recreating the spirit and flavor of the D&D archetypes in GURPS than we are trying to port them over on a mechanical level. I do think 250 is crazy high as a starting point, but I always was one for preferring to play D&D as first-level characters and generally got bored once we started hitting level 4 or so.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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