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Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Hi guys
To answer my own question: Apparently, Space Marines do! I have a problem with the survivability of melee-weapons based fighters in a world which also features high damage ranged weapons. My current headache is with a Warhammer 40'000 campaign where the PCs take on the roles of Space Marines. The PCs start out at 700 CP, they are extremely beefy warriors with high stats, all wearing power armour with 70 DR. Have a look at this post in which I linked a document if you are interested in the templates I used.<link zu pdf post> So far, I've tried the following rule adaptions for melee-based PCs:
Do you have any other ideas on what to do to help my melees survive? Then there's the problem of scope. Assault Marines often carry a melee weapon and a ranged weapon. Do they get all, some or none of the benefits I mentioned above? Do only 'true' melees get the benefits? I am mostly interested in hearing about experiences and additional rules exemptions you might have used in your games. And of course what you think of the stuff I did so far. Cheers Onkl |
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| Tags |
| damage, guns, melee, warhammer, wh40k |
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