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Join Date: Sep 2004
Location: Canada
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Quote:
Quote:
Instead, for a flat 10-20 points you should take Malediction, and then have fun buying up your Will (which is good for many things) and possibly slapping Reliable on there (extra cheap, +2 on the contest for 1 point).[2] Once you've got Malediction, it's even more wrong to buy Affliction 2+ outside of some corner cases. You'd usually be better off buying as much Extra Attack (Affliction only, -60%) as the GM will let you buy, assuming you've already maxed out Will and any Reliable the GM might let you buy. But, I'm totally side-tracking this. [1] My complaint about Maledictions bundling "ignore DR" in with the "turn attack/defense roll into quick contest is a side issue. I want those separable. I also think it's making Cosmic: Irresistable too expensive, which is obnoxious. [2] AND you bypass DR for free, see footnote #1 as to why that annoys me.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 01-11-2015 at 01:01 PM. Reason: Adding more context |
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| Tags |
| affliction, enhancements, houserules, malediction |
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