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Old 01-07-2015, 09:30 AM   #1
Wooodychuck
 
Join Date: Jan 2015
Location: Midwest USA
Default Alternate Rules / Rehaul of d666

Has there been a serious consideration in revamping the d666 system?

I have seen that the most recent posts have asked for errata for future editions. If there is a movement to update the rulebooks, though it would take considerable effort and time, I think it would also be beneficial to improve other parts of the game.

I have seen much criticism of the d666 system, mainly that the result of actions are independent of ability (check digit) and perused this forum for alternate rules that might improve the game. (I recently acquired the core rulebook, Infernal Player's Guide, and Superiors 1 & 3, so I don't have access to any options offered in the other books). Links are listed below for some of the threads I found.

What alternate modifications have you made to the system itself?

I have read other posts that use other universal game systems instead, as well as a tarot card possibility. I like the idea of the 111 and 666 dynamic (though arguably gimmicky) and would like to retain that.

EDIT: Besides GURPS, of course...

Any thoughts?



House Rules threads:
http://forums.sjgames.com/showthread.php?t=46647
http://forums.sjgames.com/showthread.php?t=62240
http://forums.sjgames.com/showthread.php?t=13919
http://forums.sjgames.com/showthread.php?t=68833
http://forums.sjgames.com/showthread.php?t=50224
http://forums.sjgames.com/showthread.php?t=77568
http://forums.sjgames.com/showthread.php?t=16398

FATE conversion thread:
http://forums.sjgames.com/showthread.php?t=72220

How sacrosant is the d666 mechanic?
http://forums.sjgames.com/showthread.php?t=65099

Last edited by Wooodychuck; 01-07-2015 at 09:50 AM. Reason: Clarification
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alternate rules, d666, heretical, house rule


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