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#1 |
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Join Date: Nov 2006
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While there is nothing wrong with RPM and I know it can be done with GURPS Magic out of the book, I am looking for ideas on making Wards (supernatural barriers to keep people/things/creatures/effects out of an area).
Ways I can see it are:
Dread as an affliction would be perfect for some types of Wards (where is isn't a physical barrier) but I'm wanting an effect that can be erected prior to sleeping and remain up and thus not require conscious use by the person using it. I am curious how people would approach this. Also, as I am the GM, please check any "ask your GM how he wants it done" comments at the door, they are understood but unnecessary here. :) |
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#2 | |
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Join Date: Jun 2006
Location: On the road again...
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Quote:
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#3 | |
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Join Date: Nov 2006
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Quote:
character with affliction based warding goes to sleep after setting up a ward... now he has to roll against anything that tries to enter the area even though he is unconscious and unable to take action... or would that be fixed with the Independent enhancement? |
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#4 | |
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Join Date: May 2013
Location: Ellicott City, MD
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#5 | |
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Join Date: Jun 2013
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Quote:
As for duration, Fixed Duration [+0%] states "for duration purposes, the MoS is always 3." Pay [+100%] for Extended Duration (300x) and that's 15 hours of Ward, which means you can set it up and relax while you heat your beans over the fire or whatnot, and sleeping in is less of a risk. I'd feel bad for how expensive that is, but if you use multiplicative modifiers and factor in some Preparation Required, I'm sure it won't be too bad. |
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#6 | |
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Join Date: May 2013
Location: Ellicott City, MD
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Quote:
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