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#251 | ||
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Join Date: Apr 2005
Location: France
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OK. It is not a the topic of this thread so I won't discuss that more than that... Quote:
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#252 | |||||||
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Join Date: Apr 2005
Location: France
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Yes... Quote:
Note that it also prevent to use at least half of the possible attacks, especially open handed ones. So you may be right. If there is the perk, it should also work for parry. Unless requiring two perks: one for attacks, one for parries... Quote:
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The perk could be good then... But the tonfa skill would still be necessary for spinning the weapon (or another weapon skill, with a penalty, because spinning a tonkwa has nothing to do with unarmed karate hand attack. Quote:
Yes. But players often ask questions considering names and what you previously said. If I say one my players "advanced training at unarmed striking" to explain him that karate is not karate but can be Wing Chun, Kempo, Krav maga, and so on and then, suddenly say that he can use tonfa and shuriken with it, there will be a lot of questions and failure to understand. |
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#253 | |||||
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Join Date: Nov 2011
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I'm surprised you'd abandon a tonfa in a real fight. I know I'd prefer using one in a sword grip to fighting barehanded. Quote:
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#254 | |||||
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Join Date: Apr 2005
Location: France
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The problem of GURPS skill list, what makes it unintuitive (not only for combat, by the way) is that some skills are very broad while some other are very limited... And that some allow things that are against their main definition. It is what make a game hard to play because, to know what a skill exactly allows, you have to read and read again the books (and, often, several different books)... But that is another debate. Last edited by Gollum; 01-08-2015 at 12:41 AM. |
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#255 | ||||||
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Join Date: Nov 2011
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Last edited by Sindri; 01-08-2015 at 01:31 AM. |
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#256 | ||
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Join Date: Jun 2011
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While I don't have the training you do, my goju dojo required tonfa for regular belt leveling, so I had a little training. I liked tonfa, so I practiced with it for fun, and after a modest investment of time (probably a few dozen hours) was able to manipulate them fairly smoothly. I wasn't great by any means, but could switch between swing/punch/block smoothly enough that a friend asked, apparently in all seriousness, "the handles rotate, right?" As a result, my view is that it's realistic enough for most games to handle unarmed use of a tonfa with just a familiarity requirement for punching/blocking. For a more rules-heavy game, it might make sense to have a Technique defaulting to unarmed-1 or unarmed-2 to punch and block with a tonfa, meaning it takes a point or two to get the full benefits in Close Combat. Quote:
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#257 | ||||||
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Join Date: Jun 2013
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#258 | ||||||
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Join Date: Apr 2005
Location: France
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I'm speaking about GURPS Techniques. Quote:
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Last edited by Gollum; 01-08-2015 at 11:03 AM. |
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#259 | |
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Join Date: Jan 2010
Location: Brighton
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Luckily for me I like buying GURPS stuff, and enjoy a scenic trip through crunch! Last edited by Tomsdad; 01-08-2015 at 11:23 AM. |
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#260 | |||
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Join Date: Apr 2005
Location: France
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The fact that I would hurt myself is not an exaggeration. It is what my master make me realize when they say: "Hey, Jean-François, your tonkwa is moving on your arm! hold it more firmly!" or "If you parry like that, your arm will be broken." There is a huge difference between training ans true combat. And I'm not even good in training, without any stress. I will become, one day. With more training. But not yet.
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| Tags |
| house rules, low-tech, martial arts, tonfa, weapons. |
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