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#1 |
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Join Date: Aug 2014
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I don't know how helpful this is going to be, but the first playing cards were invented in China 7th Century AD.
Dice however(often made out of bones at TL1 time, hence why its "Roll them bones") were around during this time. There were also tiles. This site may prove helpful http://www.gypsyware.com/gamblingHistory.html |
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#2 |
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Join Date: Aug 2004
Location: Austin, TX
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Is there any reason that your TL1 poker players couldn't use cards made from barkcloth, leather, or papyrus? Canonically, those are all TL1 media.
A slightly advanced TL1 society might also have access to parchment or vellum, which are TL2 media that could also be used for cards.
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Read my GURPS blog: http://noschoolgrognard.blogspot.com |
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#3 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Ivory plaques sound interesting. Each god in this setting has an associated number - maybe something about adding the numbers together?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#4 | |
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Join Date: May 2005
Location: Oz
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Quote:
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Decay is inherent in all composite things. Nod head. Get treat. |
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#5 |
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Banned
Join Date: Oct 2007
Location: Europe
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Perhaps for solitaire or some kind of fortune-telling game, but in a competetive game with cards you want the cards to be free of marks. That includes the "marks" that arise from natural variation in pieces of bark, and so forth.
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#6 | |
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Banned
Join Date: Oct 2007
Location: Europe
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Quote:
Clearly there's some room for cheating. Someone with good Sleight of Hand skill could covertly tip one of the dice over, unnoticed. On the other hand, the other players will know to be wary of this (I envision it as a money betting game, not a recreation) and so it's hard to get away with, and may depend on one of the dice being positioned just right, within easy reach of a finger duing "The Reveal" which is probably a formal process. On the third hand, subtly weighed dice is also a real risk. I imagine many players would insist on using their own dice (at least each player has to have a set, of I think 6 if not 7 or even 8). But on the fourth hand, it's not about rolling high, so you don't really gain anything if you unbalance one or two dice to be more likely to roll 5 or 6. Rather it's about getting "combinations", like in Poker and Yatzee. Rolling many sives or many fives is a combination, as is rolling several of each, but not the only one. |
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