My limitations
Give me the enlightenment
To master my strengths— A man who can fly after dark on Thursdays
The
GURPS Power-Ups series is back, and the latest volume is from
PK:
GURPS Power-Ups 8: Limitations. What does it give you?
- All the new general limitations that have appeared in GURPS releases since the Basic Set, Fourth Edition, collected in one place with a handy unified list at the end. Even if you already have it all, the glimpses under the hood should prove enlightening.
- Tips, tricks, and clarifications for limitations in general – including rules for limiting disadvantages, adding mutually exclusive limitations, and playing games with the -80% cutoff (because limitations should know no limit).
- The many and varied ways to save points with mechanics that resemble limitations but technically aren't limitations: character point-powered abilities, internal advantages, potential advantages, and most notably an expanded treatment of alternative abilities.
"But wait," you say, "limitations make you less capable. How are they power-ups?" Oh, come on – I went through this for
GURPS Power-Ups 6: Quirks! "Power-ups" refers to stepping up your game, not to making your character into a god. But if you insist . . . they save you points, which means that if you're canny and clever, and use the tips in
GURPS Power-Ups 8: Limitations, you can buy even more stuff. Don't let the word "limitations" limit you*!
* Except on Friday through Wednesday, and during daylight hours on Thursday.
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Store Link: http://www.warehouse23.com/products/SJG37-0149