Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 11-26-2014, 10:55 AM   #1
ScaredofScissors
 
ScaredofScissors's Avatar
 
Join Date: Aug 2004
Location: Western MA
Default Vision Rolls

Hey all! I'm a long time fan of GURPS who finally is running a GURPS game <Transhuman Space even!>. A question about Vision rolls - how many people use the Range table modifiers with it? It seems like it makes spotting things even moderately far away rather difficult.
ScaredofScissors is offline   Reply With Quote
Old 11-26-2014, 11:01 AM   #2
NineDaysDead
Banned
 
NineDaysDead's Avatar
 
Join Date: Aug 2004
Default Re: Vision Rolls

Quote:
Originally Posted by ScaredofScissors View Post
Hey all! I'm a long time fan of GURPS who finally is running a GURPS game <Transhuman Space even!>. A question about Vision rolls - how many people use the Range table modifiers with it? It seems like it makes spotting things even moderately far away rather difficult.
You remember you get +10 for looking at things in plain sight?
NineDaysDead is offline   Reply With Quote
Old 11-26-2014, 11:06 AM   #3
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Vision Rolls

Quote:
Originally Posted by NineDaysDead View Post
You remember you get +10 for looking at things in plain sight?
Yes, and if you do the math on eye charts, it looks as if once you've spotted something in plain sight, it ought to be +20 to make out fine details like differences between letters.

Bill Stoddard
whswhs is online now   Reply With Quote
Old 11-26-2014, 11:35 AM   #4
NineDaysDead
Banned
 
NineDaysDead's Avatar
 
Join Date: Aug 2004
Default Re: Vision Rolls

Quote:
Originally Posted by whswhs View Post
Yes, and if you do the math on eye charts, it looks as if once you've spotted something in plain sight, it ought to be +20 to make out fine details like differences between letters.

Bill Stoddard
Letters on eye charts should probably get something like the +24 for Silhouetted*, and the +1 to +3 for contrast**.

*"In Space: +2 if the object is silhouetted against a larger celestial body, +24 if silhouetted against deep space. Note that this is cumulative with the plain sight modifier."
Spaceships 1, page 44.

**"Contrast provides +1 to +3 for moderate to high contrast between objects and background."
Mysteries Page 47.
NineDaysDead is offline   Reply With Quote
Old 11-26-2014, 12:12 PM   #5
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Vision Rolls

A standard Snellen eye chart has, for the 20/20 row, letters that are 5 minutes of arc, or about 1/700 of the range. That corresponds to a -17 to perception. It is, however, very high contrast. It should not get Silhouetted, however -- that only applies to a bright object against a black background, not a dark object against a bright background.

Silhouette against space is more extreme. Mars is fairly easily visible to the naked eye, and is a 7,000 km object at anywhere from 60-400 million km, depending on orbital position. Counting +2 for spherical, that's anywhere from a -21 to a -26, and corresponds to an apparent magnitude ranging from -3 to +1.4. Given how apparent magnitude works in general (+5 per x10 range), we can estimate spotting penalties as -24 - 1.2*AM, so for an object at the edge of visual detection (magnitude 6) we get a -31.

Note, however, that these limits are (a) essentially non-random for any given individual, and (b) completely uncorrelated with 'IQ'. The IQ/Perception part isn't the ability to see Mars -- it's the ability to know that that reddish dot is Mars.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 11-26-2014, 11:17 AM   #6
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Vision Rolls

Quote:
Originally Posted by NineDaysDead View Post
You remember you get +10 for looking at things in plain sight?
Gratuitous link drop: In Plain Sight
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote
Old 11-26-2014, 12:34 PM   #7
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Vision Rolls

I've been wondering about when the +10 applies and when it doesn't, and eventually I got an answer from Kromm, in a roundabout sort of way:
Quote:
Originally Posted by Kromm View Post

Quote:
Originally Posted by vicky_molokh
Scanning Senses
Scanning senses have a designated range, after which they start accumulating stacking -2 penalties per doubling. But what are the modifiers to the Sense roll within the designated range?
There are none. To quote Active Sensors, p. B472: "They can sense objects out to their rated maximum range at no range penalty."

Quote:
Originally Posted by vicky_molokh
I mean, I suppose detecting something close to the sensor should be easier to detecting it near the very edge of the designated range. +2 at point-blank? It's kinda weird to have only a 50/50 chance to detect things real close, or even a 25% chance to miss a human-sized target at point-blank with a LADAR or the like. Should they benefit from the Plain Sight modifier? Benefit from it only to offset SM penalties and range penalties?
I would avoid most such complications. Our goal was to get away from the Third Edition model with range penalties and Scan ratings. That said, "in plain sight" appears to be nearly universal, and should apply to these senses. However, if the target is being even a little evasive, or if there's any cover – which is to say, in almost any combat situation – I wouldn't give this bonus. If a high-tech sensor shouldn't believably miss targets inside its range, that's what Acute Senses are for. Acute Radar and Acute Ladar are legitimate, and baseline Scanning Sense acuity assumes human perceptions, not technological ones.

Quote:
Originally Posted by vicky_molokh
Stealth and Camouflage
Camouflage can be rolled to prevent being seen even after a failed Stealth roll; a stationary ambush only requires Camouflage, without Stealth. So Camouflage is of use on the move if vision is more of a concern than hearing . . . but regarding vision, does the Plain Sight modifier apply to trying to see camouflaged targets in the Quick Contest?
No! By definition, camouflaged people or things aren't in plain sight.

Quote:
Originally Posted by vicky_molokh
(On one hand, by the logical reading of the bonus, it shouldn't, on the other, the numbers get weird if just trying to camouflage suddenly denies a whole +10 bonus to the enemy. In fact, this question applies to Stealth too. So far, the cleanest way for me was assuming a +10 included by default, and reduced depending on the amount of cover available down to +0 for ideal cover, with no roll available through a complete wall.)
The +10 never applies in hostile situations where one side would rather not be seen. It's specifically and exclusively for situations where the item of interest cannot avoid being seen . . . Thus, in most cases, using Camouflage or Stealth doesn't instantly give -10, because even someone without those skills would deny the +10 for "in plain sight" unless standing around like an idiot. I'd let any person avoid giving potential foes that +10 simply by asking, though they'd automatically be "up to no good" in the eyes of any cop or soldier (thus the "approach in the open with your hands above your head" order).

__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 11-26-2014, 12:41 PM   #8
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Vision Rolls

My assumption is that someone who is trying to be sneaky and fails their roll gives a bonus, up to a maximum of +10.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 11-26-2014, 12:55 PM   #9
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Vision Rolls

Quote:
Originally Posted by Anthony View Post
My assumption is that someone who is trying to be sneaky and fails their roll gives a bonus, up to a maximum of +10.
That effect seems to be approximated naturally if handing Vision vs. Stealth as an honest-to-Kromm Quick Contest: since in a double failure, the winner is the one with a smaller absolute value of Margin of Failure, losing the roll effectively gives the enemy an advantage to see, but unlikely to be over an equivalent of 10 levels of bonuses except under the most unfavourable of circumstances.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 11-30-2014, 09:37 AM   #10
Classic Uncle Sam
 
Classic Uncle Sam's Avatar
 
Join Date: Feb 2007
Location: Everywhere that freedom rings
Default Re: Vision Rolls

Quote:
Originally Posted by ScaredofScissors View Post
Hey all! I'm a long time fan of GURPS who finally is running a GURPS game <Transhuman Space even!>. A question about Vision rolls - how many people use the Range table modifiers with it? It seems like it makes spotting things even moderately far away rather difficult.
I have never used the range chart for something like this.

Often I will just fiat a yes or a no.

Sometimes a player will say they peak their head in to a room and want to know if they see Item X on a cluttered desk at the far side. I'll make a modifier depending on the size/distance at that point, but I have never gone by the range table.
__________________
"Do not be too moral. You may cheat yourself out of much life. Aim above morality. Be not simply good; be good for something." --Henry David Thoreau
Classic Uncle Sam is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:13 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.