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#41 |
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
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If the weapon is made today but is exactly the same as the one made a century ago then it doesn't somehow become a different item.
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#42 |
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Join Date: Dec 2007
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It does, however make it an item that a person with modern relevant skills is perfectly familiar with as long as it is still common in their environment. Which means really many items have a range of TLs that they apply to.
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#43 | |
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Join Date: Aug 2005
Location: Portland, Oregon
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As for crafted weapons, a Katana made today would be different from one made in 1900 because it was made individually by different smiths and possibly from different family traditions and so on. Even such businesslike blades as kukris have shrunk in size since the early part of the century at least according to Bryon Farwell who suggested it was a bit of PCness on behalf of people who don't like thinking about amputations.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#44 |
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
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So? None of these are functionally different enough to acquire a brand new Tech Level or to render a 19th century person incapable of using them.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. |
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#45 | |||||
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Join Date: Jan 2010
Location: Brighton
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Only I'd say the physical difference between black powder and shot and a self contained round is far greater than the span of years between them. The thing is judging by adventure guns the C19th was a transition period* where lots of different systems were tried, by the end a couple had become adopted, and the rest had pretty much fallen by the way side. Which tends to be why I like the familiarity rules in the revised gun skill pyramid article. *technologically it was transition period for a lots of things for lots of reasons, something that probably makes TL6 a bit of a movable feast. Quote:
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If there is Kukri shrinkage I'm guessing it has more to do with the logistical benefits of carrying a lighter smaller weapon vs. the reduced roll such a weapon plays and the increased amount of other kit that was required to operate. Last edited by Tomsdad; 11-23-2014 at 04:38 AM. |
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#46 |
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Join Date: Jan 2009
Location: Fryers Forest Australia
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Don't forget that gurps is a toolkit, and GM's should be using their discression.
If our hero travels back 100 years and is already familiar with the m1911, of course I would give no penalty. However if our hero is an iPhone app writer, and travels back 150 years and tries to program a Babbage difference engine - they could expect hefty penalties.
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A fine blend of hillbilly and permaculturist. |
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#47 | |
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Join Date: Aug 2004
Location: Pioneer Valley
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I bought my first car in 1988, and my father (who was 51 at the time) asked to see under the hood. Upon seeing the mass of tubes and suchlike, he said soberly, "When I was younger, every teenage boy in America could fix his own engine. Half of us could've rebuilt one from scratch." And only half of that was his bewilderment at not knowing what he was looking at. The other half is that I didn't have any such skills. I grew up in the age where cars started being both reliable enough and complex enough that most of us didn't know much beyond where to put gas, oil and radiator fluid in, how to check your oil gauge and how to change a tire.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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#48 | ||
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Join Date: Aug 2004
Location: Pioneer Valley
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__________________
My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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#49 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Non-thieves with a budget aren't unheard of.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#50 |
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Banned
Join Date: Jun 2005
Location: Bristol
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From GURPS wiki and the difficulty of splitting up human history etc:
When we look at different eras we should not look at them as: Transport, Weapons, Power, Biotech but as Power, Transport, Weapons Biotech. Power
TL5's great leap is no longer to be dependent on nature by having water and wind mills to determine location of production. Since Newcomer and Watt steam power has pushed the economy into the cities. In some instances this has been done with the help of bourgeois revolutions: Holland, England, USA, France, et al (those are the classics). Political freedom has replaced the rule of Monarchs (in some instances this is a bit more nuanced but the theme remains the same). The radical shift from TL4 to TL5 is the centralisation of the production. This is in many cases forced. Towards TL6 is the growth of power and rapid transit. Transport
TL5 develops Paddle wheels and screw propellers replace sails, greater use of metals means that ships can be built on a much larger scale than wood. Skills are reduced to simple tasks (riveters, lathe machinists, standard pattern designs). The beginnings of mass production to the interlocking transit to TL6. Weapons
TL5 makes use of the advances in production via power and transportation to increase the weapon's ability. The Brown Bess does evolve, rifling becomes more common. Again with advances in production and power, the actions are mimicked in TL6's mechanisms. Biotech
In order to pursue more efficient production techniques there is a developing science. TL5's ability is to stop cities from being infected and produce a healthier living standards (relative to circumstances). TL6's goes a lot further with vast improvements in health. |
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| Tags |
| 18th century, industrial, tech levels, tl 4, tl 5 |
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