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#11 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Note that the other canonical immortality without immunity to aging attacks is as a zero point feature in Dungeon Fantasy and Monster Hunters. |
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#12 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#13 |
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Join Date: Jul 2005
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I call any age advantages or disadvantages a 0 pt feature and move on.
What happens in the unlikely event your adventurer dies of old age? You make a new character. This is what happens to most players if they have been playing the same character for in-game seventeen years.
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#14 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#15 |
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Join Date: Jul 2005
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What kind of tl6 gameworlds have aging attacks?
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#16 |
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Join Date: Dec 2007
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#17 |
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Join Date: Jul 2005
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Perk. MAYBE.
Back to the thread topic: no aging disadvantages are disadvantageous and should be worth no points. Terminally ill as written is not disadvantageous and should be worth no points. A disadvantage half way in between those disadvantages are not disadvantageous and should be worth no points. All you are really saying as a player is announcing when you will be creating a new character.
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Villain's Round Table Last edited by LemmingLord; 11-21-2014 at 09:14 PM. |
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#18 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#19 | |
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Join Date: Jul 2005
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Quote:
I am aware only of one aging attack available on raw, a youth stealing spell that requires the target being helpless. If that is the only aging attack the character will face, being susceptible to it is a special effect. If a character is helpless, she can be dispatched or maimed in any number of ways. That application of one of these methods of attacking the helpless PC might be more deadly or maim her more seems like a very narrow disadvantage. Consider another magical susceptibility disadvantage: magical susceptibility. The 20 point version would make the character resist every spell she encounters at -10!! If there is another aging attack on the loose in this campaign, where it can be used in combat, than maybe I'd give -5 for this disad. I know I wouldn't give 5 points to someone who takes extra damage from just flame jet. It might pop up, but it is more likely NOT to show up in a world using the standard spells from magic. Also, if the attack form that doesnt exist by raw as prevalent as a spell like flamejet, im guessing the player is going to avoid those necromancers and take extra precautions, making it an easily avoidable disad. That is just silly.
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Villain's Round Table Last edited by LemmingLord; 11-22-2014 at 02:02 AM. |
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#20 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Few people are calling unaging worth the full 15 points in nearly any game.
But immunity to a real danger should cost points. If your games will NEVER EVER have a particular danger, then no one's saying you should allow an immunity to it or make it cost points. But not everyone plays exactly the same as you. GRUPS is generic and as such, it should allow all sorts of games with all sorts of strange dangers. Witches casting aging spells, cursed lands stealing "vitality", decades long campaigns where the elves benefit from experience while the mortals change and stumble around a bit lost, etc.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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| Tags |
| disadvantage, incompetence, new disadvantages, self destruct, terminally ill |
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