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#1 |
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Join Date: Oct 2012
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One thing I'm looking for is a disadvantage halfway between Terminally Ill and Self Destruct. The character is 18, and plans to die in 15 years, at age 33. Terminally Ill (2 years) is worth -50 points, Self Destruct (age 50) is worth -10 points. I figure something in between the two wound be either -15 or -20 points.
Same character, different problem. She's been trained in Traps/TL 6, but her default from her sky-high lockpicking skill is higher than the skill level I want for her Traps skill. About 3 or 4 levels. Simple Incompetence wouldn't work, since she knows what she's doing and could improve her skill level later, so what? -1 pt per level off, or -1 pt total? Likely the latter? |
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#2 | |||
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Join Date: Jul 2005
Location: Jeffersonville, Ind.
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My understanding is there's really nothing that models what you're looking for (especially if its for personal reasons) because "Anyone might be hit by a truck in that time!" (Direct quote from the Basic Set.) And, for that matter, anyone reasonable would change their mind. If not I'd call it a Vow (or a negative Destiny), "Will kill myself/die at 33." Quote:
And if it's an NPC simply declare "She's going to die at 33yo and her Traps skill is intentionally low" and leave it at that. I know it's fun and kind of a game in itself, but there's no reason to build NPCs using character generation rules.
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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#3 | |
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Banned
Join Date: Aug 2004
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It's worth noting that Self Destruct [-10]; Short Lifespan 4 [-10] totals -50 points and means death after 2 active adult years, the same as Terminally Ill [-50]. |
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#4 |
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Join Date: Feb 2013
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Wow. That is some mighty fine play-testing there. Or a certifiable obsessive/compulsive at work. Maybe both.
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Leave this space blank. |
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#5 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Don't forget that all of these lifespan dis/advantages only count if the game lasts that long. Most don't making such dis/advantages background color.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#6 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Or if the game features aging effects. You can be sure that if people are getting crateloads of points from these traits, I'd make aging magic a standard weapon in combat against races known to be short-lived. "Oh, it's mayfly elves! Break out Pall Mall's Cloud of Cancerous Malaise. Eh, we can breathe it . . . you'll live to three score and ten less two – we can have B'Tox the Youth Wizard fix that later – but they'll just die."
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#7 | ||
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Join Date: Jun 2006
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I always allow a character to be handicapped as much as you want for free, and I really can't imagine a GM that wouldn't let you do that for something as small as this. It usually comes up when somebody insists their character concept *requires* more disadvantages than the disadvantage limit. Amazingly when offered the option to play all the disadvantages they want but not get any more points back than the limit, they almost always discover it was less vital to the concept than they first thought....
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-- MA Lloyd |
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#8 | ||
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Join Date: Dec 2007
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Last edited by David Johnston2; 11-21-2014 at 12:06 PM. |
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#9 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#10 | ||
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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| Tags |
| disadvantage, incompetence, new disadvantages, self destruct, terminally ill |
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