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Old 10-29-2014, 03:19 PM   #1
Beguiler
 
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Join Date: Jan 2014
Location: Where the wild things are.
Default Cinematic Whip Wielding?

In popular fiction, there's many whip wielding characters who can attack and parry at no hindrance or difficulty, attack with it in rapid succession, all without having to ready said whip at all after each action. DC's Catwoman, the Belmonts of the Castlevania series, Indiana Jones I'm sure of too...

The other night I was playing my old Neverwinter Nights on the Hordes of the Underdark module, and something just suddenly irked me. Why, my whip Weapon Master could both immediately attack and parry at no trouble and attack repeatedly in rapid succession with a whip, but in GURPS this would be wholly impossible.

I've really wanted to play such a shamelessly cinematic whip user of that same kind of capability in GURPS for a while. I've looked up various threads discussing the matter, (which I'd link here but I can't seem to quite kind them now) and there's been some basic ideas... Extra Ready, a cinematic technique designed by Kromm which would make Parrying with a Whip still possible after an Attack (that thread was talking about scythe wielding, but it's readily adaptable to whip skill still). Those work, but still don't achieve what I'm looking for in cinematic whip usage.

So I've come to the conclusion I ought to just make a bundled advantage of Rule Exemption (Whips are Unbalanced), Rule Exemption (Whips become Unready after Attack or Parry maneuver), and a Technique bought up fully to buy off the -2 penalty to parrying with a Whip. Which comes up to 5 points total in cost I think, if I recall correctly (I happen to not have my books with me ATM). Weapon Master (Whip) could possibly be an appropriate prerequisite to this advantage, but not necessarily; there's some who may have the ability to use a whip as such the above advantage would allow but not necessarily masters of the weapon, it's just a trait that's appropriate to the genre or whatever. The advantage is a definite munchkiny point crock, but if the character was taking it anyways it's because it's approved by the GM and appropriate in the game their running, e.g. four-color supers, pulp adventure, vampire slayers, dungeon fantasy, etc.
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