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Join Date: Oct 2014
Location: Jacksonville, FL
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No completely mundane characters will be allowed in this GURPS setting - they MUST have some degree of supernatural or otherwise abnormal ability, aware of it or not.
That being said, Willow Park Academy is a sanctuary for such abnormal children from all across the world. They are found and brought to this place, kept safe from those 'muggles' as per the borrowed term that would normally hurt or kill them for such unusual abilities. Kids all across the elementary school to high school age range are brought here as soon as their unusual abilities are detected, and graduates often choose to live nearby or even become teachers or staff. For the purposes of the players, they are allowed to play children and teens that are being taught. You have 150 points with which to build your characters, and the disadvantage limit is 40. If you have any questions by all means ask, though this is my first time GMing. I'll try to run this without any character deaths, the main emphasis is the social interaction of the characters and them trying to learn how to control their powers. Especially common powers are Superstrength and speed, flight, and telekinesis. I WILL NOT ALLOW world jumping or time travel. I may allow highly limited Snatching, depending upon how you build the ability. Otherwise, I put no limit on abilities and this campaign is meant to be highly cinematic. The school itself has many facilities, often in places rumored to be haunted or otherwise clearly supernatural- Gettysburg, Cassadaga, etc. Please specify which campus your character is residing in.
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Learning GM and Writer. If you want to RP with me, hit me up via PM or my Play-By-Post threads. Last edited by timeladymanedwolf; 10-23-2014 at 03:37 PM. Reason: Adding more information about the setting! |
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| Tags |
| magic, psionics, roleplay, school |
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